It looks to only have a single edge. It is correct to say it doesnt classify as a claymore. I cant find any sword categories that could fit with that. Its just a unique longsword/greatsword. Nice work on it.
You did a great job broadcasting yourself here giving good information good information and offering money. Id say 12$ an hour is the standard rate. I do suggest you give just a bit more info though. Like the dimensions of the needed sprites and the style of them. (street fighter, cartoony, ect.)
Normally money offers get covered pretty fast so good luck. :)
There are plenty of ways to make a trailer. A lot depending on the type of game. For 2D or 3D generally. you can render an animation and or screen record footage of your game. You can then edit the footage if needed, and add in some sound.
Very well explained capbros. Im glad you're here. I was actually a bit fuzzy on a few parts myself. Maybe we should try to make a sticky forum post in this section for newcomers on the site to see?
I can make very High end 3D models with a good amount of time per asset. Im not too amazing at 2D even though ive been doing it for a pretty good span of time.
Well im glad this seems to be working out into a pretty good place. Thats a pretty good idea medicinestorm.
It looks to only have a single edge. It is correct to say it doesnt classify as a claymore. I cant find any sword categories that could fit with that. Its just a unique longsword/greatsword. Nice work on it.
Looks like its a bit of a pre meja era japenese greatsword blade but a more french handle.
You did a great job broadcasting yourself here giving good information good information and offering money. Id say 12$ an hour is the standard rate. I do suggest you give just a bit more info though. Like the dimensions of the needed sprites and the style of them. (street fighter, cartoony, ect.)
Normally money offers get covered pretty fast so good luck. :)
Just added the improved version to the download list rather than taking space here.
Nice set, they look great.
Good asset. If you want to be credited I suggest you read up a bit on the sites license options to put your work as.
There are plenty of ways to make a trailer. A lot depending on the type of game. For 2D or 3D generally. you can render an animation and or screen record footage of your game. You can then edit the footage if needed, and add in some sound.
Very well explained capbros. Im glad you're here. I was actually a bit fuzzy on a few parts myself. Maybe we should try to make a sticky forum post in this section for newcomers on the site to see?
I can make very High end 3D models with a good amount of time per asset. Im not too amazing at 2D even though ive been doing it for a pretty good span of time.
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