Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
Re: Quick procedural tileset demo in Processing
Tuesday, January 11, 2011 - 08:04

Sounds superb to me. Never underestimated the "power" of a tool - it might inspire people using it and creating (good) tilesets which otherwise they wouldn't do. As processing is so good in web-implementation, we might be able to put this tool "within" OpenGameArt (?) ....

Re: Quick procedural tileset demo in Processing
Tuesday, January 11, 2011 - 07:02

Great!

I wonder if the sketch could be modulated into a "model-tool" so that people here can start creating tilesets in a "standardized" format. This would be a benefit for everyone, because differnt tilesets could be inter-mixed, the processing-sketch could be used for quick & easy viewing... Just some ideas.

Re: Isometric 64x64 Outside Tileset
Tuesday, January 11, 2011 - 06:50

Just wanted to add that THAT processing sketch of binarymillenium was what brought my attention t o OpenGameArt. Thanks to everybody involved!