Thanks much! However, I actually like the original set better. The art style of the new set is more "realist" and I am not really aiming for realism. The art style of the old set had a grim, desolated, slightly "expressionist" feel which fits the game perfectly. Maybe that was just an accidentel effect of sloppy painting but I loved it. The new human portraits are to clean and realist. The archer guy somehow reminds me of MacGyver and that's not a good thing in this case ;)
But it's no problem. I have no doubt that I will find a dedicated artist for the project once I have a beta level playable game.
Again,thanks for the portraits. They will certainly be in the game during the alpha phase and the first set might even end up in the final game provided whoever I end up recruiting paints in a similar style.
>I'm most reachable as Blarumyrran on the opengameart IRC channel (#opengameart on irc.freenode.org)
Ugh, I hate chat rooms..
>I'm busy with a personal project so I can't really commit to a new one,
Well, I expect at least a year of development before the game reaches playable beta stage, and who knows what's in a year, right?
>but I may make a bunch more of those portraits anyway as they're easy & quick to
Should you find the time to do that please draw a "Highwayman/Outlaw" and a "Beastman" portrait for me, because I will need those for the first implemented mission. I have uploaded some "concept art" to show you what I mean:
Just those two portraits who go a long way because those enemy types will be very common. Oh, and a "Marksman" portrait (some guy with an arrow holder on his back should do the trick) would be nice too but that's not as important. Right now I use one of your original portraits for both "warrior" and "marksman" which is OK because the character types are kinda similar.
Oh, and thanks for the new portraits. I don't know a place to use them yet but I am sure I will eventually find one.
I have recently release version 0.0.4. Linux binaries are available now.
Thanks much! However, I actually like the original set better. The art style of the new set is more "realist" and I am not really aiming for realism. The art style of the old set had a grim, desolated, slightly "expressionist" feel which fits the game perfectly. Maybe that was just an accidentel effect of sloppy painting but I loved it. The new human portraits are to clean and realist. The archer guy somehow reminds me of MacGyver and that's not a good thing in this case ;)
But it's no problem. I have no doubt that I will find a dedicated artist for the project once I have a beta level playable game.
Again,thanks for the portraits. They will certainly be in the game during the alpha phase and the first set might even end up in the final game provided whoever I end up recruiting paints in a similar style.
>I'm most reachable as Blarumyrran on the opengameart IRC channel (#opengameart on irc.freenode.org)
Ugh, I hate chat rooms..
>I'm busy with a personal project so I can't really commit to a new one,
Well, I expect at least a year of development before the game reaches playable beta stage, and who knows what's in a year, right?
>but I may make a bunch more of those portraits anyway as they're easy & quick to
Should you find the time to do that please draw a "Highwayman/Outlaw" and a "Beastman" portrait for me, because I will need those for the first implemented mission. I have uploaded some "concept art" to show you what I mean:
http://img822.imageshack.us/img822/6236/conceptc.png
Just those two portraits who go a long way because those enemy types will be very common. Oh, and a "Marksman" portrait (some guy with an arrow holder on his back should do the trick) would be nice too but that's not as important. Right now I use one of your original portraits for both "warrior" and "marksman" which is OK because the character types are kinda similar.
Oh, and thanks for the new portraits. I don't know a place to use them yet but I am sure I will eventually find one.