oh that's clever, I think I've found most of them, but I will definitely check my downloads and see if there's anything I missed!
The tutorial will take a while, the project has only really recently started. I'm doing most of the programming with my mentor helping me on Tues and Thurs.
I have never made a game before, so it's all very daunting, but also exciting. I am a good writer, but coding is where I really start to enjoy things.
Replying to Ragnar Random, guess the reply button doesn't quote.
This post is so wholesome, thank you.
Just to be clear, I understand if people don't want to offer their time and effort for free. I've just been posting in places I know of in hopes of finding some who just might be willing.
I do have most of a team assembled, and they do actually seem passionate about the project so far, but also I know them from the Warframe clan I run, so there's a rapport that's already there.
I'm not trying to be unappreciative of the help and advice or be belligerant. That goes for everyone, I appreciate the comments and responses in general. Better than radio silence.
This has actually encouraged me to focus on the tutorial for my game as priority #1, even if I need to use free assets.
The only problem will be remembering who made the assets, as I would spend hours some nights downloading stuff just trying to find the perfect assets just so I could express to any future artist what I'm kind of looking for. Hard to keep track when you download a ton around the same time. But due credit is important so I will just spend time on that when I get it all set up.
Yes it is, I guess I should have some way of separating that.
It's a quote from the insane scientist in Borderlands. It's from the second game, and she says it in the recordings of her expedition as she slowly loses her mind.
I see where you are going, and I appreciate the time and advice responding to me.
I actually have drawn in some people now, hence just needing one or two artists so that no one has to attempt to do all the different art parts. The theme of social anxiety seems to resonate with people in and of itself.
I am working on a tutorial that I have bumped up to priority one so that I have something to show, even if just to the people on the project that won't see anything clearly if I show them the scripts I have, hehe. It doesn't really inspire much to look at code by itself.
If I have to release it with partial placeholder art I will, but I've been just trying to get anyone interested in the meantime.
I'm at a crossroads where a team will make getting all that done much more feasible. Obviously people come and go in a volunteer project though.
So I am sort of working towards both angles, getting team members who are willing to volunteer, but also filling my time working on getting the project in a state where I have something to show people to draw them in.
I don't want to use free assets. The idea is to assemble a team (I've got a "lot" of people already) and collaborate to create something really great.
Some of the free art is really top notch, but I just don't feel comfortable using something that is sitting to be downloaded by others on the site.
Selling the anxiety issue is rough without the proper art/music/writing already.
Someone has contacted me today, but people come and go, so the team I have now may not be the team I have in a year. I am really hoping this artist pans out. The theme seems to be drawing people in.
oh that's clever, I think I've found most of them, but I will definitely check my downloads and see if there's anything I missed!
The tutorial will take a while, the project has only really recently started. I'm doing most of the programming with my mentor helping me on Tues and Thurs.
I have never made a game before, so it's all very daunting, but also exciting. I am a good writer, but coding is where I really start to enjoy things.
Replying to Ragnar Random, guess the reply button doesn't quote.
This post is so wholesome, thank you.
Just to be clear, I understand if people don't want to offer their time and effort for free. I've just been posting in places I know of in hopes of finding some who just might be willing.
I do have most of a team assembled, and they do actually seem passionate about the project so far, but also I know them from the Warframe clan I run, so there's a rapport that's already there.
I'm not trying to be unappreciative of the help and advice or be belligerant. That goes for everyone, I appreciate the comments and responses in general. Better than radio silence.
This has actually encouraged me to focus on the tutorial for my game as priority #1, even if I need to use free assets.
The only problem will be remembering who made the assets, as I would spend hours some nights downloading stuff just trying to find the perfect assets just so I could express to any future artist what I'm kind of looking for. Hard to keep track when you download a ton around the same time. But due credit is important so I will just spend time on that when I get it all set up.
Yes it is, I guess I should have some way of separating that.
It's a quote from the insane scientist in Borderlands. It's from the second game, and she says it in the recordings of her expedition as she slowly loses her mind.
I live on disability in the US, it isn't about wanting to have free stuff so much as it is I can't pay anyone or I have to start eating less meals.
I find it difficult to believe there's aren't artists out there that haven't experienced crippling anxiety like my own.
I see where you are going, and I appreciate the time and advice responding to me.
I actually have drawn in some people now, hence just needing one or two artists so that no one has to attempt to do all the different art parts. The theme of social anxiety seems to resonate with people in and of itself.
I am working on a tutorial that I have bumped up to priority one so that I have something to show, even if just to the people on the project that won't see anything clearly if I show them the scripts I have, hehe. It doesn't really inspire much to look at code by itself.
If I have to release it with partial placeholder art I will, but I've been just trying to get anyone interested in the meantime.
I'm at a crossroads where a team will make getting all that done much more feasible. Obviously people come and go in a volunteer project though.
So I am sort of working towards both angles, getting team members who are willing to volunteer, but also filling my time working on getting the project in a state where I have something to show people to draw them in.
I don't want to use free assets. The idea is to assemble a team (I've got a "lot" of people already) and collaborate to create something really great.
Some of the free art is really top notch, but I just don't feel comfortable using something that is sitting to be downloaded by others on the site.
Selling the anxiety issue is rough without the proper art/music/writing already.
Someone has contacted me today, but people come and go, so the team I have now may not be the team I have in a year. I am really hoping this artist pans out. The theme seems to be drawing people in.
You're right though, those assets are very good!
Oh I forgot to add, I am best reached on Discord by friend adding me under the name SpicyDinosaur#2019