Well turns out I am *far* more nooby than I realized when it came to sprite sheets.. :D
Up to this point, my whole thought process was that this guy would have an "upperbody" sprite and a "legs" sprite, and they would function independently for aiming / firing and moving.
(Like, if you were moving, the legs are doing one thing, and wherever you're firing, the upper body would do something.)
I must say this is a *big* step up from the original sprite, with all the shooty angles and that little firing flash on the body!
I hope I didn't come across as impolite or uncomplimentary; I fully acknolwedge my lack of proficiency with spritesheets. (I bought Aseprite and...it's so difficult for me to use, I usually just use Piskel instead. I feel like this is someone who buys photoshop but then just uses MSPaint because they know how to use it.) :D You did good work; I didn't mean to imply that my lack of understanding / skill was a shortcoming for your work.
About the sheet and the partial frames....when you drop a spritesheet into Godot, you don't say "Here's how big the frames should be in pixels." Instead you just say "How many columns and how many rows." It always divides the sheet evenly. So like this sheet has a blue bar at the bottom:
Very good concentration music; you may wish to do something to make it more loop-able (so like, an intro track, or the mark at which it should loop).
Honestly I would be excited to hear this be the intro part, and then turn up the intensity a bit for the "main" track. :) This does feel like it lends itself to a turn-based game (tactics or FF style). If that's what you were going for, you got it!
I honestly wonder if Centurion will ever know in this life how much his music has inspired others... :D
...is this the music that's used in the Rusty Lake series? (Or was Krux's?)
Hey, it'll have a good soundtrack if nothing else. :)
Indeed, very nice!
Yes, these work great! Thank you!!!
And MAN OH MAN! A Sara edition! Bringin' the blonde awesomeness. Well...
I must say your talent will be showcased, because *both* of these lovely sprites will be showing up in my very first game, which is now in beta. :D
Well turns out I am *far* more nooby than I realized when it came to sprite sheets.. :D
Up to this point, my whole thought process was that this guy would have an "upperbody" sprite and a "legs" sprite, and they would function independently for aiming / firing and moving.
(Like, if you were moving, the legs are doing one thing, and wherever you're firing, the upper body would do something.)
I must say this is a *big* step up from the original sprite, with all the shooty angles and that little firing flash on the body!
I hope I didn't come across as impolite or uncomplimentary; I fully acknolwedge my lack of proficiency with spritesheets. (I bought Aseprite and...it's so difficult for me to use, I usually just use Piskel instead. I feel like this is someone who buys photoshop but then just uses MSPaint because they know how to use it.) :D You did good work; I didn't mean to imply that my lack of understanding / skill was a shortcoming for your work.
About the sheet and the partial frames....when you drop a spritesheet into Godot, you don't say "Here's how big the frames should be in pixels." Instead you just say "How many columns and how many rows." It always divides the sheet evenly. So like this sheet has a blue bar at the bottom:
https://opengameart.org/sites/default/files/warpgal-anim-sheet-alpha.png
edit : I removed my text-based explanation and just put what I see below! :D
It took a minute but it looks like this when I just drop it in and ignore the all-blue frames:
It's the whole-sheet frame that is difficult to work with.
And it also seems as though the thing is going vertically, which is a bit confusing for me!
Blank and annotation frames are quite nice, I agree, but this appears to have not-whole-frame bits.
I'm using Godot 4.0.
I really like the work you did!
But *man* those sprite sheets are....difficult to use.
Is there any way you could make these more like a standard sprite sheet, with all the frames the same size?
Very good concentration music; you may wish to do something to make it more loop-able (so like, an intro track, or the mark at which it should loop).
Honestly I would be excited to hear this be the intro part, and then turn up the intensity a bit for the "main" track. :) This does feel like it lends itself to a turn-based game (tactics or FF style). If that's what you were going for, you got it!
Pages