I actually don't consider myself a graphic artist.
These were done out of necessity because there were no buildings with interiors and I found some nice buildings with exteriors, and basically just made them double sided.
If I get enough people donating on Patreon or subscribing to YouTube for ad revenue in the future, I would definitely consider commissioning a real graphic artist to make a nice castle kit and post it here though :)
This is exactly what I needed. A low poly, small size tree that wouldn't bloat the github repo for AnyRPG and could be used a simple prop for the logging skill.
Imported into Unity, it worked out of the box with the leaves set to the SpeedTree8 shader and the 2 sided option set to Yes.
I've added you to the in-engine credits. Thanks for posting this.
Full xbox controller support is now available. This includes the ability to control the character and interact with the UI using the gamepad.
New player hints will now pop up the first time a player is spawned that show the most commonly used keyboard/mouse or gamepad controls, depending on what controller input is active.
A help submenu has been added to the in-game main menu with access to the controller hints, plus an option to respawn the character in case they become stuck on the terrain.
Control Enhancements
When the 'Rotate Model' box is checked in a Unit Profile, the keyboard controls will now behave more like the gamepad mode, and the character will no longer automatically face away from the camera when idle.
UI Enhancements
Out of range Indicators have been standardized to a small circle on the action bars, so they will show even when no key is bound to an action button.
The settings panel now includes buttons to reset all settings on a settings pane to default values.
The bank and inventory now use a single large window instead of individual windows for each bag equipped.
General Enhancements
The inventory and bank can now have a default amount of slots without the need to create bags.
These are really great. It would be even nicer if they were available on a transparent background. I'll still be using them in the next version of AnyRPG and will credit you.
I actually don't consider myself a graphic artist.
These were done out of necessity because there were no buildings with interiors and I found some nice buildings with exteriors, and basically just made them double sided.
If I get enough people donating on Patreon or subscribing to YouTube for ad revenue in the future, I would definitely consider commissioning a real graphic artist to make a nice castle kit and post it here though :)
This is exactly what I needed. A low poly, small size tree that wouldn't bloat the github repo for AnyRPG and could be used a simple prop for the logging skill.
Imported into Unity, it worked out of the box with the leaves set to the SpeedTree8 shader and the 2 sided option set to Yes.
I've added you to the in-engine credits. Thanks for posting this.
You can download the package with all the models at https://www.anyrpg.org/downloads
XBox Controller Support has been added in AnyRPG 0.13a
A Unity package of this release can be downloaded from https://www.anyrpg.org/downloads
Unity Compatibility
This package is compatible with Unity 2020.3.25f1 which can be downloaded from https://unity3d.com/get-unity/download/archive.
Features
Control Enhancements
UI Enhancements
General Enhancements
What an awesome pack. Thanks so much for posting this. I'm not fantastic at graphic design so these are a real timesaver.
I'll be using the images as controller hints when gamepad support is released in the next AnyRPG version.
I've added you to the in-engine credits.
Great artwork!
Thanks so much for including a psd file so I can easily modify it.
I will be including this in the next release of AnyRPG and have added you to the in-engine credits.
Amazing work.
I suck at recoloring and editing in GIMP so this is a huge timesaver, especially with the coin color layers.
I'm going to use these in the next version of AnyRPG and have credited both you and saint11 in the in-engine credits.
Amazing work!
I'll be using these in the next version of AnyRPG and have added you to the in-engine credits.
Nice work!
I'll be including these in the next version of AnyRPG.
You have been added to the in-engine credits.
These are really great. It would be even nicer if they were available on a transparent background. I'll still be using them in the next version of AnyRPG and will credit you.
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