DivFord, a system like that is exactly what I actually want to do; thanks a million for that link! And you're absolutely right about the fact that just because *this* base is a solid color doesn't mean there *won't* be a need for it later.
Julius, yes, I completely ignored the top angle. I wasn't sure how to handle it. What would you recommend? Should I just make her a bit taller and move the eyes/ears up a bit? Would you have any suggestions about how I can better translate a pixel character to 3D? Like I said, I'm fairly new at Blender (and I'm not really even an artist - I'm a programmer).
DivFord, yeah, the UVs were one of those things I wasn't sure about, mostly because the majority of the model just doesn't need them. (Or does it? I am planning on modeling the clothing as a separate mesh.) Would it be better for me to UV unwrap just the eyes and leave the rest as a solid color? Also good call on the touching islands. As far as the quality of the unwrapping, I think I did okay; there's only minor stretching, mostly around the breast area. I previously used the UV test texture and I thought it all looked fine, but I'm not really trained to know what's good or bad. Please correct me if I make any false assumptions!
Bart, I agree with you. I just hate to be forced into creating another license. You've already expressed your hesitance to do that, but I think there's a legitimate case to introduce something new.
Plus, I'm a web developer myself; if anyone understands the nightmare it would be to code out the strange license exceptions check box, it's me. I hadn't taken that into consideration and it's one of the most legitimate reasons I can think of.
I personally am less charmed by the name OGA-BY because it sounds like it's site-specific, which there's no real reason why it has to be. I liked surt's suggestion: NT-BY.
On the other hand, I'm mostly in favor of what was discussed earlier, instead of a new license there should be a "restriction waivers" option that gives the same effect.
DivFord, a system like that is exactly what I actually want to do; thanks a million for that link! And you're absolutely right about the fact that just because *this* base is a solid color doesn't mean there *won't* be a need for it later.
Thanks for the feedback!
Julius, yes, I completely ignored the top angle. I wasn't sure how to handle it. What would you recommend? Should I just make her a bit taller and move the eyes/ears up a bit? Would you have any suggestions about how I can better translate a pixel character to 3D? Like I said, I'm fairly new at Blender (and I'm not really even an artist - I'm a programmer).
DivFord, yeah, the UVs were one of those things I wasn't sure about, mostly because the majority of the model just doesn't need them. (Or does it? I am planning on modeling the clothing as a separate mesh.) Would it be better for me to UV unwrap just the eyes and leave the rest as a solid color? Also good call on the touching islands. As far as the quality of the unwrapping, I think I did okay; there's only minor stretching, mostly around the breast area. I previously used the UV test texture and I thought it all looked fine, but I'm not really trained to know what's good or bad. Please correct me if I make any false assumptions!
Bart, I agree with you. I just hate to be forced into creating another license. You've already expressed your hesitance to do that, but I think there's a legitimate case to introduce something new.
Plus, I'm a web developer myself; if anyone understands the nightmare it would be to code out the strange license exceptions check box, it's me. I hadn't taken that into consideration and it's one of the most legitimate reasons I can think of.
I personally am less charmed by the name OGA-BY because it sounds like it's site-specific, which there's no real reason why it has to be. I liked surt's suggestion: NT-BY.
On the other hand, I'm mostly in favor of what was discussed earlier, instead of a new license there should be a "restriction waivers" option that gives the same effect.
Woah, I never thought I'd see this guy in 3D! Looks great!
Ah, there it is. I couldn't find it for some reason. :)
@Buch Did you ever add the expansion I commissioned you to do to this pack? I hope so!
@Miebster looks cool! Congrats on releasing a game.
Though it's not technically made to be LPC compatible, it looks like it would match well!
I agree with Redshrike too, a CC-BY option would be quite helpful; I personally find GPL-only assets to be awkward to work with.
You know Drupal has a high learning curve when it scores its own dedicated Stack Exchange site. ;-)
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