@Kemono, Yeah, I'm sure. Multilicensing (Wikipedia) The article references software but applies in the same way to art.
Multi-licensing is the practice of distributing software under two or more different sets of terms and conditions. This may mean multiple different software licenses or sets of licenses. [...]
When software is multi-licensed, recipients can choose the terms under which they want to use or distribute the software. [...] The two usual motivations for multi-licensing are license compatibility and market segregation based business models.
It's almost never useful to combine licenses. Often, this would create an incompatibility and make the piece of art legally impossible to use anywhere.
For the record, GIMP 2.8 seems to open this quite nicely. It looks like the layers were preserved (so disabling the background and text is easy), but I didn't see any layers on the UI itself, so anyone using this will have to cut up the pieces manually.
In the status bar up at the top, you'll see some info:
Verts: 492 | Faces: 430 | Tris: 972
These basically represent how "heavy" your object is once it's been imported into a game. The more faces you have, the more taxing it will be on the graphics card. Obviously though, more faces can create more detail. It's a tough balance, but you seem to be doing great on your poly count.
I'd like to see renders, but it's also somewhat nice to see the polycount in the screenshot. If you do render them out, make sure to include the poly/tri counts in your submission description!
@Kemono, Yeah, I'm sure. Multilicensing (Wikipedia) The article references software but applies in the same way to art.
It's almost never useful to combine licenses. Often, this would create an incompatibility and make the piece of art legally impossible to use anywhere.
Excellent! I'm happy to report that this latest .psd works perfectly in GIMP. I may be using this GUI quite soon.
Wow these look great! Thanks for sharing them as cc0!
gametechish, When multiple licenses are listed the art is available under *any* of the specified licenses. Pick your favorite!
Welcome to the community! The art on your site looks pretty awesome. (Though I couldn't check out the games section - I got a "403 Forbidden").
Probably should recategorize this as 2D instead of Texture
Edit... though it's hard to tell, since some of this image IS a texture and some of it isn't.
This didn't make the cut? But it's so awesome!
For the record, GIMP 2.8 seems to open this quite nicely. It looks like the layers were preserved (so disabling the background and text is easy), but I didn't see any layers on the UI itself, so anyone using this will have to cut up the pieces manually.
I've discovered I actually can manually reorder the entries. It's very similar to the way you can order previews on the art submissions.
I suppose I could theoretically order the submissions manually, but there are currently 134 entries and keeping on top of that would be crazy.
In the status bar up at the top, you'll see some info:
Verts: 492 | Faces: 430 | Tris: 972
These basically represent how "heavy" your object is once it's been imported into a game. The more faces you have, the more taxing it will be on the graphics card. Obviously though, more faces can create more detail. It's a tough balance, but you seem to be doing great on your poly count.
I'd like to see renders, but it's also somewhat nice to see the polycount in the screenshot. If you do render them out, make sure to include the poly/tri counts in your submission description!
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