Added coppywrite/attribution notice. Feel free to copy-paste :)
Monday, February 17, 2020 - 11:36
@defenderytb: Welcome to opengameart! As per MedicineStorm's comment you can find more details in the the FAQ. For this song you simply need to add the following in you credits:
great job, it's an enjoyable game you've made. I like how the landscape naturally directs the player towards the middle of the path to keep them away from the map borders.
I am curious as to how much work it would take to change the obstacle placement when the map loops, whether that's having 3-4 versions with a different tree layout or perhaps some way to randomly relocate obstacles every loop.
That was fun to listen to - my brains is confused, yet happy xD
Added coppywrite/attribution notice. Feel free to copy-paste :)
@defenderytb: Welcome to opengameart! As per MedicineStorm's comment you can find more details in the the FAQ. For this song you simply need to add the following in you credits:
"Fallen's Recourse" by Tavalus licensed CC-BY 3.0: https://opengameart.org/content/reflective-track-fallens-recourse.
Let me know if you have any more questions!
This is awesome, I can definetley see this being played for something like the second phase of a final boss. Great work!
That looks awesome! I'm getting resident evil 4 vibes from it.
Hey wipics,
great job, it's an enjoyable game you've made. I like how the landscape naturally directs the player towards the middle of the path to keep them away from the map borders.
I am curious as to how much work it would take to change the obstacle placement when the map loops, whether that's having 3-4 versions with a different tree layout or perhaps some way to randomly relocate obstacles every loop.
Really cool game, good job.
Thanks!