You should do some warm-up before drawing (5/10 minutes) : drawing staight lines, circles, curves, hatches, drawing with left hand, if possible on large sheets. It's very important if you want to have accurate lines.
Yes I agrre with the remarks about the bone golem (the "stone golem/robot" was just a draw that I decided to keep because it could be usefull for somebody). I'll try to make a more gollemish bone gollem and maybe a stone gollem if needed.
The "one drawing a day" is a good idea and it can be usefull to have a large collection of those.
some suggestions:
-adding some mild shadow gradients or mild color gradients like you did for the cartoon king nose it'll add some volume to your characters.
- maybe focussing, in a first time, on the classic classes for a rpg (preist, warrior, ...)
- don't forget the bad guys too. In most games we have to deal with them !!
Good luck for your challenge !
Thank you again for this great update.
The grassland tileset is really nice but I think that the wood logs are really too big and don't match with the other trees that have a normal scale.
Hope you will find the time to do more tutorials for moding (including a more detailed tilset and translation tutorial).
I've only played for about 1 hour but i'll try to make more feedbacks.
Thank you Danimal and Oln !
A new Bone Gollem concept art : http://opengameart.org/content/bone-gollem-concept-art
It is maybe a bit cartoony but it would fit for a game inspired by Dungeon Keeper.
I think you make some progress.
You should do some warm-up before drawing (5/10 minutes) : drawing staight lines, circles, curves, hatches, drawing with left hand, if possible on large sheets. It's very important if you want to have accurate lines.
Thank you, I'm not a professional artist but I've been drawing for a long time.
Yes I agrre with the remarks about the bone golem (the "stone golem/robot" was just a draw that I decided to keep because it could be usefull for somebody). I'll try to make a more gollemish bone gollem and maybe a stone gollem if needed.
I added a necromancer concept art :http://opengameart.org/content/necromancer-concept-art-0
A new rough concept art for the Bone Golem :
http://opengameart.org/content/golems-concept-art
Quickly made a Cleric concept art for you. I hope it will help.
http://opengameart.org/content/cleric-concept-art
Much better but there is something wrong in her face, i think the nose is too low or too long.
Maybe you should move a bit the nose and eye to the right so they are aligned with the mouth.
The face on the first draw was better I think (though the eye is better on the second ^^)
last thing: the neck have to be in the middle of the trunk.
You could rotate (anticlockwise) the pelvis in my opinion. Otherwise she seems to have one leg shorter than the other.
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