Farrer:Yes, you're totally right concerning Santa.
Are you going to keep the 54px format ? if so, I'd better do future portraits in 54px format ?
qubodup:I saw the video and even tryed the game for a while to have an idea of the background.
I'll have to digg in the forum too.I'm not fluent so it takes me more concentration to read every thing. You have someone who speak french in your team or is it just someone who did the translation?
The pelvis should be in perspective, like you did for the legs feets and shoulder otherwise it looks flat.Then, you could put some shadows on it and maybe move it to the right (with the legs and feets) to have a better center of gravity.
Verry nice skeleton by the way ! some variations on this model could be verry helpfull too. Just by changing the welded obects (mage, archer, simple skeleton,....).
Farrer:Yes, you're totally right concerning Santa.
Are you going to keep the 54px format ? if so, I'd better do future portraits in 54px format ?
qubodup:I saw the video and even tryed the game for a while to have an idea of the background.
I'll have to digg in the forum too.I'm not fluent so it takes me more concentration to read every thing. You have someone who speak french in your team or is it just someone who did the translation?
Good idea to use these concept arts they are great !!
I did some other portraits.
Two ameiva, I prefer the blue one .
Santa is not one of my favorites.
Any critique is welcome.
qubodup: Thank you for the feed back and details .
hmm... I have to admit that they dont have a post-apo feeling.
Hope these one will fit, they are more cartoony:
Two more portraits and the last one is unfinished because I didn't like it but it still can be usefull.
I'll upload them in the OGA's submissions with line and colors in different layers, it will be easy to recolor if needed.
If they're OK I'll do some more.
For the license I don't know yet but it will be CC0 or CCby (depend on how many portraits i'll do).
It sounds interesting so I tried to do 3 portraits (108px) but they are maybe not funny enough (except the punk) :
Mine Invaders is a good one, really nice concept. I'll try the others.
The pelvis should be in perspective, like you did for the legs feets and shoulder otherwise it looks flat.Then, you could put some shadows on it and maybe move it to the right (with the legs and feets) to have a better center of gravity.
Verry nice skeleton by the way ! some variations on this model could be verry helpfull too. Just by changing the welded obects (mage, archer, simple skeleton,....).
xcuse my poor english...
Is it for the Eternal Ice Art Challenge ?
Wow!!! this is great !!
Really nice interpretation of the necromancer.
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