Hi. I would say both. It also helps to watch some general Blender tutorials so you get to know the main keybord shortcuts and how the settings work. It can be daunting at first, but there's great stuff on youtube. I would recomend Blender Guru's channel.
If you're planning on hiring someone, that's great, but in my opinion that shouldn't hold you back from diving into asset creation yourself. I mean, these aren't mutually exclusive. As a matter of fact, it could also be very beneficial for the person you're hiring: if you can show them more or less what you want, as opposed to simply describing it, communication between you will be more efficient and you'll get things done much quicker.
Alright, here's an update on the room tilset, together with a separate file for the stairs, since they're 128 x 256. The room now has plants, counters, a crystal ball, some more variations on the walls. I'll upload the Blender source files in the next days.
@reefcrazed: Thanks! Yeah there's a lot to add/fix, including the things you mentioned (another direction for the door, decor on the rugs, etc.). I wanted to finish this tileset before christmas but that's not going to happen, there's still a lot of work to do. In the meantime, here's what a herbalist shop might look like (I still need to add aloe veras).
@reefcrazed: I would encourage you to just dive into Blender and go for it, you'd be surprised at the results you can get with little "artistic capabilities". And you can always post your stuff on this website and ask for constructive critiques and general feedback.
On the contrary, if I may: this is an awesome bug. I did a quick search for a bug report and found a discussion on a very similar (if not the same) problem:
I don't think you're doing anything wrong, this looks like undesired behaviour on the software's part. But again, it would be truly amazing if this had never been encountered before by another user.
But it would be interesting to know what is actually causing this problem. Godot is an increadibly fine-tuned software, that something like this slipped through the cracks during development and updating is almost inconcievable.
@reefcrazed: good to know that it was an issue with Godot and not the tileset itself (although I'm curious about it and I will test it nonetheless). About the community thing, well, this is going to be somewhat of a rant on my part, so please bear with me on this one. I got to know Flare when I was looking for games for Linux, ideally free software / open source (there's a difference between these two terms, but I won't get into it here). When I switched over to Linux, I decided that I would spend my gaming time with community-created stuff. Don't get me wrong, I like a lot of commercial games, but they're usually stuff from the 90's and early 2000. We have come to a point where those kinds of games can be re-created in a free software / open source way. This is currently not possible with more recent titles such as Dragon Age (but 20 years from now it will). But, anyhow, I don't really enjoy Dragon Age, or any similar stuff. I'll take Diablo 2 or Baldur's Gate 2 any day of the week over Dragon Age. But that's just me. I like retro stuff.
@dorkster: good ideas. I'm on it. I'll probably finish this tileset before christmas.
Hi. I would say both. It also helps to watch some general Blender tutorials so you get to know the main keybord shortcuts and how the settings work. It can be daunting at first, but there's great stuff on youtube. I would recomend Blender Guru's channel.
If you're planning on hiring someone, that's great, but in my opinion that shouldn't hold you back from diving into asset creation yourself. I mean, these aren't mutually exclusive. As a matter of fact, it could also be very beneficial for the person you're hiring: if you can show them more or less what you want, as opposed to simply describing it, communication between you will be more efficient and you'll get things done much quicker.
Hope that helps!
Cool. You might find Clint's tutorial useful, if you haven't already seen it:
http://clintbellanger.net/articles/isometric_tiles/
Alright, here's an update on the room tilset, together with a separate file for the stairs, since they're 128 x 256. The room now has plants, counters, a crystal ball, some more variations on the walls. I'll upload the Blender source files in the next days.
@reefcrazed: Thanks! Yeah there's a lot to add/fix, including the things you mentioned (another direction for the door, decor on the rugs, etc.). I wanted to finish this tileset before christmas but that's not going to happen, there's still a lot of work to do. In the meantime, here's what a herbalist shop might look like (I still need to add aloe veras).
@reefcrazed: glad you liked the tileset and that you found it useful.
The bar will soon be open.
@reefcrazed: I would encourage you to just dive into Blender and go for it, you'd be surprised at the results you can get with little "artistic capabilities". And you can always post your stuff on this website and ask for constructive critiques and general feedback.
On the contrary, if I may: this is an awesome bug. I did a quick search for a bug report and found a discussion on a very similar (if not the same) problem:
https://github.com/godotengine/godot/issues/9422
Some of the developers were quite perplexed by it, including one of Godot's creators!
I don't think you're doing anything wrong, this looks like undesired behaviour on the software's part. But again, it would be truly amazing if this had never been encountered before by another user.
But it would be interesting to know what is actually causing this problem. Godot is an increadibly fine-tuned software, that something like this slipped through the cracks during development and updating is almost inconcievable.
@reefcrazed: good to know that it was an issue with Godot and not the tileset itself (although I'm curious about it and I will test it nonetheless). About the community thing, well, this is going to be somewhat of a rant on my part, so please bear with me on this one. I got to know Flare when I was looking for games for Linux, ideally free software / open source (there's a difference between these two terms, but I won't get into it here). When I switched over to Linux, I decided that I would spend my gaming time with community-created stuff. Don't get me wrong, I like a lot of commercial games, but they're usually stuff from the 90's and early 2000. We have come to a point where those kinds of games can be re-created in a free software / open source way. This is currently not possible with more recent titles such as Dragon Age (but 20 years from now it will). But, anyhow, I don't really enjoy Dragon Age, or any similar stuff. I'll take Diablo 2 or Baldur's Gate 2 any day of the week over Dragon Age. But that's just me. I like retro stuff.
@dorkster: good ideas. I'm on it. I'll probably finish this tileset before christmas.
Hmm.... that does look strange. Let me look into in a while, I'll try to locate the source of the problem.
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