Yeah, I absolutely love Stellaris soundtrack, I listen to it from time to time, so in a way it has some influence on my tracks in general.
Also I stumbled upon a sweeping pad that is either exactly the same or sounds really close to the one that is used in some Stellaris tracks (you can hear it on 1:30 mark in calm version for example), so it might be the reason for some Stellaris vibe :)
Of course it's really difficult to avoid repetition whatsoever especially in a long track. And that's why I was wondering about variety and diversity of the music.
Some of my favorite OSTs are from Stellaris, Cosmoteer, a couple of tracks from Doom and D:E. And yes they also have quite a lot of repetition in terms of melody or chords. But they also have a lot more other stuff going on inside each track. Like random short submeldoies, ever so slightly changing percussion, various FX sounds. And despite all the general repetition, it still doesn't sound boring, there's always something new going on. And I fail to understand how people can come up with all these seemingly random but organic sounds, melodies or percussion. To me it seems quite complex
I think my process is close to yours. Although I rarely seem to be able to do the 1A step. I have some ideas of what I want to make, but then it always comes down to just playing around and hopefully finding something that sounds good.
But my biggest problem is that for some reason I often get sucked into patterns, like I'd write a chord progression or a melody and then I would have a hard time getting out of the loop
This one in particular wasn't that difficult to make
The more aggressive version is basically the same as the calm version, just with a different, a bit more bright pad, and different filter cutoff values on original synths from calm version for more open higher frequencies. Well, and also drums :) I use FL Studio so all I had to do is to copy notes from one pad to another, add several automation clips for filters and add drums
Though it is my first attempt at adaptive music. I really want to create something more diverse, with bigger differences between two versions
Thank you :)
Thanks :)
Thank you :)
Thanks!
For melody and drums I used Nexus Hollywood, and for deep booms, sweeps etc. I used samples from Free Cinematic SFX by Negativist
Thank you :)
Thank you, glad you liked it :)
Yeah, I absolutely love Stellaris soundtrack, I listen to it from time to time, so in a way it has some influence on my tracks in general.
Also I stumbled upon a sweeping pad that is either exactly the same or sounds really close to the one that is used in some Stellaris tracks (you can hear it on 1:30 mark in calm version for example), so it might be the reason for some Stellaris vibe :)
Thanks for the reply and for your advice!
That is helpful :)
Haha, well yes you are right
Of course it's really difficult to avoid repetition whatsoever especially in a long track. And that's why I was wondering about variety and diversity of the music.
Some of my favorite OSTs are from Stellaris, Cosmoteer, a couple of tracks from Doom and D:E. And yes they also have quite a lot of repetition in terms of melody or chords. But they also have a lot more other stuff going on inside each track. Like random short submeldoies, ever so slightly changing percussion, various FX sounds. And despite all the general repetition, it still doesn't sound boring, there's always something new going on. And I fail to understand how people can come up with all these seemingly random but organic sounds, melodies or percussion. To me it seems quite complex
Thanks for the reply!
I think my process is close to yours. Although I rarely seem to be able to do the 1A step. I have some ideas of what I want to make, but then it always comes down to just playing around and hopefully finding something that sounds good.
But my biggest problem is that for some reason I often get sucked into patterns, like I'd write a chord progression or a melody and then I would have a hard time getting out of the loop
This one in particular wasn't that difficult to make
The more aggressive version is basically the same as the calm version, just with a different, a bit more bright pad, and different filter cutoff values on original synths from calm version for more open higher frequencies. Well, and also drums :) I use FL Studio so all I had to do is to copy notes from one pad to another, add several automation clips for filters and add drums
Though it is my first attempt at adaptive music. I really want to create something more diverse, with bigger differences between two versions
Pages