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Re: Orc FLARE sprite sheets
Friday, May 20, 2011 - 14:52

@Clint -- Now do they look right?

Re: Orc FLARE sprite sheets
Friday, May 20, 2011 - 13:08

@Clint -- Ah, I hadn't noticed the light.  I tried using your rendering script and couldn't get it to work until just a minute ago (I didn't have things parented properly), so I was using different methods.  I'm re-rendering as I type this.

@pennomi -- Be my guest. :)

Re: Unified Bestiary Project
Friday, May 20, 2011 - 12:02

http://opengameart.org/content/orc-flare-3d

http://opengameart.org/content/orc-flare-sprite-sheets

They're not exactly within the specifications (a little high poly, not UV mapped), as I just refurbished an unfinished model I had lying around from last year, but they're a start and they look fine in FLARE.  Is there some way we should be tagging everything to keep it organized?

Re: Unified Bestiary Project
Wednesday, May 18, 2011 - 22:17

>I like the idea of a bestiary project, but i think it should be possible to have different designs for one creature, as long as they aren't completely contrary to its "common idea".

This is actually what I was getting at with my comment about different kinds of ogres, etc.  I think it would be entirely possible to have say, three different types of goblins (e.g. Warcraft-, Wesnoth-, and D&D-esque).  How should that be handled?  And what about similar but not identical monsters, like Ents (LotR), Treants (D&D), and Woses (Wesnoth)?  What about different art styles, like realistic vs. cartoony?  Polygon counts, texture sizes, normal maps?

Just some things to consider. :)

Re: Unified Bestiary Project
Monday, May 16, 2011 - 20:07

Interesting.  As far as visual consistency goes... well, there are a lot of different ways for an ogre to look.

Re: Some feedback
Friday, May 13, 2011 - 21:56

Regarding enemies behind walls, it seems to me that if the character would be able to see it, the player should be able to see it as well.

Re: Custom 3D Sprites help
Tuesday, May 10, 2011 - 22:05

For general Blender-related stuff, I have found this tutorial to be endlessly helpful: http://wiki.blender.org/index.php/Doc:Tutorials/Animation/BSoD/Character...

As far as turning a model into a bunch of sprites, it's really just a matter of rendering it from all the directions that you want to use.  I'll let someone else elaborate more on that.

Re: Flare Vision
Tuesday, May 10, 2011 - 15:52

Even with a generic fantasy setting as a base, there are plenty of ways to mix it up.

Re: Teleport Spell
Friday, April 29, 2011 - 10:14

I'm using this one too.

Re: Monster Sound Effects 2
Friday, April 29, 2011 - 10:10

I'm using these too.

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