Is there art you want to use where GPL is the only license offered? If an upload here on OpenGameArt shows multiple licenses, you can accept the terms of any one license shown. You don't have to fulfill every license shown.
Usually GPL art comes from GPL games, and is safest to put into other GPL games. GPL is a code license, not an art license, so there aren't clear answers in other situations.
If you treat it similarly to CC-SA, you will probably be okay. If in doubt, especially if doing something commercial or on a large scale, ask the original artist.
You may want to include art sources (e.g. original textures, or gimp/blender files, or unmixed audio tracks) to get closer to the spirit of the GPL.
Acorn, the tutorial link? It goes to my server. The page is a really plain HTML, the only script in it is Google Analytics. Not sure what Avast is warning about.
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material
for any purpose, even commercially.
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
The Search settings page claims the site is 99% indexed, with only 3 items waiting to be indexed. (I don't believe it).
There is a "re-index site" button. Here's the warning it gives:
The search index is not cleared but systematically updated to reflect the new settings. Searching will continue to work but new content won't be indexed until all existing content has been re-indexed. This action cannot be undone.
I did not press the button (yet). I left a message for BartK on IRC to see what he thinks.
Some basic recommendations when making characters: the vertical lines are 2px wide. The bottom horizontal line is 2px wide, and higher horizontal lines are 1px. There is a black outline, and also a 1px drop shadow straight down. Feel free to increase the total font height to make accent marks and diacritics look correct.
When used, kerning should be "-1px", as in, neighboring letters should have overlapping black outlines.
Is there art you want to use where GPL is the only license offered? If an upload here on OpenGameArt shows multiple licenses, you can accept the terms of any one license shown. You don't have to fulfill every license shown.
Usually GPL art comes from GPL games, and is safest to put into other GPL games. GPL is a code license, not an art license, so there aren't clear answers in other situations.
If you treat it similarly to CC-SA, you will probably be okay. If in doubt, especially if doing something commercial or on a large scale, ask the original artist.
You may want to include art sources (e.g. original textures, or gimp/blender files, or unmixed audio tracks) to get closer to the spirit of the GPL.
@mold the models would require more cleanup and polish to be useful as stand-alone 3D.
You can access the raw blender file here (CC-BY-SA) https://github.com/clintbellanger/flare-game/blob/master/art_src/charact...
GGolem, the blend file may have previous licensing info. The OGA entry is correct, I've released these assets under CC0.
Acorn, the tutorial link? It goes to my server. The page is a really plain HTML, the only script in it is Google Analytics. Not sure what Avast is warning about.
Lordor77: see the sidebar, the license is CC-BY 3.0.
http://creativecommons.org/licenses/by/3.0/
PROWNE, these are awesome! The language coverage for the font is pretty impressive already.
I have access to the Drupal admin pages.
The Search settings page claims the site is 99% indexed, with only 3 items waiting to be indexed. (I don't believe it).
There is a "re-index site" button. Here's the warning it gives:
I did not press the button (yet). I left a message for BartK on IRC to see what he thinks.
usr_share: I haven't tried that, but it sounds interesting! I'll keep that in mind if I ever polish up an app version of one of my games.
usr_share that is amazing! Thanks for doing it!
If anyone wants to help expand the coverage to more languages, I'd recommend using the characters described here. https://en.wikipedia.org/wiki/ISO/IEC_8859-15
Those characters would cover the languages: Afrikaans, Albanian, Breton, Catalan, Danish, Dutch, English, Estonian, Faroese, Finnish, French, Galician, German, Icelandic, Irish, Italian, Kurdish, Latin, Luxembourgish, Malay, Norwegian, Occitan, Portuguese, Rhaeto-Romanic, Scottish Gaelic, Scots, Spanish, Swahili, Swedish, Tagalog, Walloon.
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Some basic recommendations when making characters: the vertical lines are 2px wide. The bottom horizontal line is 2px wide, and higher horizontal lines are 1px. There is a black outline, and also a 1px drop shadow straight down. Feel free to increase the total font height to make accent marks and diacritics look correct.
When used, kerning should be "-1px", as in, neighboring letters should have overlapping black outlines.
I'm sure someone will create a TTF version (please do!).
Note though that the clever part of the font is kinda lost if you're doing vector font scaling. Fonts designed as vector first will turn out better.
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