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If you check Flare's github
Friday, August 3, 2012 - 17:34

If you check Flare's github page you can download one from there.

http://github.com/clintbellanger/flare

Scroll down and you'll see a Launch Flare batch file. Save it to your flare folder. essentially it's a plaintext file with a .bat extension that only contains the line: flare.exe

Run a .bat file by doubleclicking it in windows explorer.

Is there a file named SDL.dll
Friday, August 3, 2012 - 17:21

Is there a file named SDL.dll in the flare game folder? If not, you'll probably want to download again.

If it is there, it's probably a path issue (some people said this happens on Vista?). Try running flare.exe from a batch file (flare.bat) in the same folder. 

I added CC-BY license options
Wednesday, July 25, 2012 - 00:14

I added CC-BY license options. Should be easier now to use it in any project.

Unfortunately I think the original .blend files to these are lost to time.

Lanowar, the mods folder
Tuesday, July 24, 2012 - 22:21

Lanowar, the mods folder should contain several folders (e.g. "fantasycore" which will contain the main images folder). If your mods folder is empty, try copying over the mods folder that came with the source package.

Submitted the bug report and
Tuesday, July 24, 2012 - 19:19

Submitted the bug report and contributor "dorkster" fixed it. It'll be fixed in v0.17.

Thanks for the report!

Those SDL downloads should
Tuesday, July 24, 2012 - 18:32

Those SDL_devel downloads (for SDL, SDL_image, SDL_mixer, SDL_ttf) should come with .lib and .a files (probably inside a lib folder). Those should be placed in MinGW's lib folder so that you can compile SDL programs.

Also on Windows I make sure C:\MinGW\bin is in my Path.

Once that's done, I run this command in the folder with Flare's src files:

g++ -I C:\MinGW\include\SDL src\*.cpp src\*.c -o flare.exe -lmingw32 -lSDLmain -lSDL -lSDL_image -lSDL_mixer -lSDL_ttf

This should create a flare.exe file.

I had weird colors too. I did
Tuesday, July 24, 2012 - 11:23

I had weird colors too. I did a color calibration on OSX and disabled the gamma option on Flare and it helped.

Weird. Maybe try renaming
Tuesday, July 24, 2012 - 11:00

Weird. Maybe try renaming that file from .c to .cpp to see if you can trick OSX's compiler into accepting it.

I may have time tonight to
Tuesday, July 24, 2012 - 10:52

I may have time tonight to hop onto my OSX machine and send you my project file. I'm still on Snow Leopard and XCode 3 though.

This looks neat, but I'm
Monday, July 23, 2012 - 13:27

This looks neat, but I'm afraid we can't encourage this. The characters of Ninja Gaiden are copyrighted, and it doesn't look like you have permission to use them here.

At OpenGameArt we care a lot about doing things legally.

If you decide to use Ninja Gaiden's gameplay style but different art and characters, it would be a better and legal route.

I'm locking this thread. Messge me or Bart if you want to discuss this.

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