Mumu, if you're not afraid to mess with Blender and Gimp you can find the clean textures inside the xcf files. Just paint onto a new layer. If you want glow, apply 100% brightness to that layer and save a copy of just the paint, use it as an Emit texture in Blender.
If you want just the icons to paint over, sure I can render some. Ping me later in chat to remind me.
Congrats to Thane Brimhall and Matthew Krohn for taking home a prize for Polymorphable! That crucial "second game" made with the Flare engine really helped the engine flex, grow, and ultimately mature.
Because much of the engine is being changed rapidly, especially the UI in the last few versions, the errors you're seeing may be from different versions of the engine vs. the data. If they're not in the same release or same source control commit it may not work.
Mumu, if you're not afraid to mess with Blender and Gimp you can find the clean textures inside the xcf files. Just paint onto a new layer. If you want glow, apply 100% brightness to that layer and save a copy of just the paint, use it as an Emit texture in Blender.
If you want just the icons to paint over, sure I can render some. Ping me later in chat to remind me.
[update] I added unpainted 512x512 alpha renders
Edited to a better fitting paint style
I can experiment. I think they could look much better with paint that works with the contours of the carvings.
A simplified version of this model appears in the game Auti-Sim, a mini game that's getting a lot of coverage/news lately. http://gamejolt.com/games/strategy-sim/auti-sim/12761/
Sounds like you skipped the middle part of the quest by teleporting. That's okay. The key might be stuck in your inventory though.
Perhaps I can update the quest so that when the NPC gives you the "boss is dead" talk, it tries to remove any quest items you may have left over.
Flare is an Action RPG. Kinda like Diablo, but with less emphasis on random maps/items/etc.
ynka: fun!
I regret that I can only favorite this once.
Congrats to Thane Brimhall and Matthew Krohn for taking home a prize for Polymorphable! That crucial "second game" made with the Flare engine really helped the engine flex, grow, and ultimately mature.
A quick congrats message on the Flare blog: http://flarerpg.org/blog/20130218
SDL 1.2, mixer 1.2, image 1.2, ttf 2.0
Because much of the engine is being changed rapidly, especially the UI in the last few versions, the errors you're seeing may be from different versions of the engine vs. the data. If they're not in the same release or same source control commit it may not work.
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