That set has the lower body and upper body separate because you can aim any direction as you move. If you don't need that feature you could just use the "aim forward" top with the leg animations.
Yep, it's easy to do in Solr. Directly in the query you can boost the relevancy for each specific field. Usually title weighs a lot more than the description, etc.
With Solr it's okay to have a large data schema that supports various content types. A song could leave the "Tile Size" field empty and it's not wasting any space or speed.
Maybe some of the Submit Art form can be collapsed in an Advanced Metadata section, so that users can opt to fill in the extra info if they want. The fields with enumerated acceptable values can be put in dropdowns.
Solr queries are often sorted by Relevancy. That algorithm works well with full text documents, so it's easily able to index the descriptions of OpenGameArt content. Even if art items aren't properly tagged and classified, Solr can find relevant keywords anywhere in the item data. It'll also easily index on various word forms, so someone searching for "swords" will still find items that contain "sword" in the description/title/tags.
The key is curation. Libraries like ours have a good search interface because we have a team of skilled metdata experts (catalogers) who work full-time on tagging and classifying data. This takes a massive amount of effort, but it's necessary. A collection of data is obviously way more useful if people can search it in a detailed way to find what they're looking for.
I'd love to use themed palettes like this, but I'm going to be useless to help create them (too colorblind).
Here's some pixel art by Fool that has a lovely bright yet muted paletted; I'd love to make an entire game with these colors.
Just credit my name "Clint Bellanger" somewhere and it's all good. Optionally you can link to my website http://clintbellanger.net too. Thanks!
The Abuse art set is from a side-scrolling shooter. It may have some decent placeholders.
http://opengameart.org/content/abuse-art
That set has the lower body and upper body separate because you can aim any direction as you move. If you don't need that feature you could just use the "aim forward" top with the leg animations.
Just so everyone else knows -- you and I talked a few days ago on reddit about game engines. We talked a bit about FIFE and Flare.
I personally don't have time to take on commissions. But any of the active Flare devs would be well qualified to help.
Yep, it's easy to do in Solr. Directly in the query you can boost the relevancy for each specific field. Usually title weighs a lot more than the description, etc.
I love the mock-up!
With Solr it's okay to have a large data schema that supports various content types. A song could leave the "Tile Size" field empty and it's not wasting any space or speed.
Maybe some of the Submit Art form can be collapsed in an Advanced Metadata section, so that users can opt to fill in the extra info if they want. The fields with enumerated acceptable values can be put in dropdowns.
Solr queries are often sorted by Relevancy. That algorithm works well with full text documents, so it's easily able to index the descriptions of OpenGameArt content. Even if art items aren't properly tagged and classified, Solr can find relevant keywords anywhere in the item data. It'll also easily index on various word forms, so someone searching for "swords" will still find items that contain "sword" in the description/title/tags.
The key is curation. Libraries like ours have a good search interface because we have a team of skilled metdata experts (catalogers) who work full-time on tagging and classifying data. This takes a massive amount of effort, but it's necessary. A collection of data is obviously way more useful if people can search it in a detailed way to find what they're looking for.
I love seeing Flare on new platforms!
Is this the work of one 3D artist? How long has he/she been doing 3D art? It looks amazing, I hope to be this skilled one day.
Spotted these being used in the game Rust, currently in beta:
Icons in the Rust wiki for Cloth Armor
Neat!
Thanks for explaining with specific example images! The explanation is nearly as useful as the model itself.
I learned that I really need to add CrazyBump to my workflow. Seems like the best way to work on embossed or carved detailing.
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