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No, but I uploaded an OBJ.
Thursday, August 1, 2013 - 16:43

No, but I uploaded an OBJ. FBX isn't supported on this site :(

Also, I'm probably going to upload a much better version of this within a few weeks / month, but at the moment I'm still dedicating time to making my own stuffs.

 
Monday, April 29, 2013 - 22:17

 

I decided to start smoothing this mesh out as I get closer to my game's demo launch, so as of 04.29.13, I am smoothing out the topology and adding an actual base "face" to the mesh.

 

I expect to be posting the updated model by 05.02.13. It's approximately 10x better so far.  (no more tris, good arm topology, and better head shape)

Yeah lol... I may end up just
Friday, April 19, 2013 - 18:01

Yeah lol... I may end up just painting faces on the UV layouts... would really prefer to get the facial shape, though.

Thanks.
Wednesday, April 17, 2013 - 21:05

Thanks.

I don't know what was happening the day I made this model, but for some reason I could model everything very easily. This mesh took me a couple of hours and as I said I use it for virtually all of my humanoids (with tweaks here and there). Now, however, if I try to make the same model again, better, it gets worse.

I mainly focus on C++/C#, though, so I don't mind being inconsistent in art. I'm just glad people can find a use for it :D

As for humans... I'm lucky I pulled this human-oid out of my butt; it's going to be a scary day when I decide to give my character's faces.