This is necessary if you are rendering a cube map from different separate images in the code, in the code you set where in what orientation and what will happen. You check on this cube map. It doesn't really show anything, it just needs to look correct to the eye. It was useful for me when I did not understand where I had shifted the texture coordinates incorrectly, I saw on which side it was wrong and corrected the code. Something like this
its dds texture have 6 layers. example https://www.youtube.com/watch?v=E9-A0nsO7gk center cube you need dds image editor like GIMP. Although now I will try to divide into 6 separate images in addition and reload if it is possible after 30 minutes.
https://github.com/orangeduck/Corange/pull/33
https://www.youtube.com/watch?v=E9-A0nsO7gk
This is necessary if you are rendering a cube map from different separate images in the code, in the code you set where in what orientation and what will happen. You check on this cube map. It doesn't really show anything, it just needs to look correct to the eye. It was useful for me when I did not understand where I had shifted the texture coordinates incorrectly, I saw on which side it was wrong and corrected the code. Something like this
awesome, like porta2 slyle, i like it
gj!
Hi, you asked to read me to tell you if your textures are used. Here))
https://www.youtube.com/watch?v=25S9Lb6lNBY
https://github.com/orangeduck/Corange/pull/36
And yes, there I chose the wrong models and it doesn't look very good, but the textures are wonderful, thank you for the work!
:D
ups )))i fix it
P.S.: Although here you can philosophize because any texture is also 2D art)))))
its dds texture have 6 layers. example https://www.youtube.com/watch?v=E9-A0nsO7gk center cube you need dds image editor like GIMP. Although now I will try to divide into 6 separate images in addition and reload if it is possible after 30 minutes.
good work!