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Re: OSARE - Feedback
Saturday, October 16, 2010 - 11:11

One thing I noticed when I was playing it, is that I wish it had an outline on the enemy when the mouse is hovered over the enemy, to show who to shoot at or even when picking up gold. Its not a "HUGE" problem, but sometimes when I click for gold to pick it up I miss it  and use a spell a couple times. Its just a thought.

Re: how does one get art afficidio medal?
Saturday, October 16, 2010 - 10:51

I know it so easy to get and you can cheat your way to it. rofl

Re: how does one get art afficidio medal?
Saturday, October 16, 2010 - 10:51

I know it so easy to get and you can cheat your way to it. rofl

Re: Give me your midi
Monday, October 11, 2010 - 22:54

Do you want just the midi as in the composition tabs? to tell velocity, note, and rhythm? I can give you a lot of those and tell you want time signature they fit best and what key they are in. Then you can put any instrument or vst of your choice in there and make it come to life.

Re: 18 random video game sound effects
Tuesday, September 21, 2010 - 09:57

Not trying to be picky, but some of those sounds you might need to Eq the high ends out a little. The second one really hurt my ears =(

Re: OSARE - Feedback
Thursday, September 16, 2010 - 23:08

Usually small things right now should be added to tie things over while you work on the heavier stuff. Things like minimap, maybe options to change gamma and volume of things would fit. Usually establishing a foundation I think and expanding that would be better then just putting them into the game. Just something to tie them over and show where you are going with the game.

Re: Lost in the meadows
Saturday, September 11, 2010 - 08:31

No not at all.

Re: A New Beginning
Saturday, September 11, 2010 - 03:28

The very first beginning note. just automatically strikes me as manhunt.lol

Re: Space ambient
Saturday, September 11, 2010 - 01:33

I do like the pad :). very evolving, wide pad.

Re: mouse click
Saturday, September 11, 2010 - 01:28

Lovely, haha something so small as a key chain makes it sound like it should be the clicking confirmation sound to a rpg menu.

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