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Re: Centaur
Thursday, February 17, 2011 - 07:18

I like it. Perhaps change hair to brown ?

Re: Anime male body
Wednesday, February 16, 2011 - 08:03

Nice !

It reminds me Freezer in DBZ :)

Re: Centaur
Wednesday, February 16, 2011 - 04:34

+1, I like the shape.

Perhaps slightly move ears back and up ?

 

Re: SteamPunk Spider
Wednesday, February 16, 2011 - 01:08

Wow, very nice !

This kind of model make me regret to have choosen a medieval theme instead of steampunk :).

Re: WebGL Action RPG
Tuesday, February 15, 2011 - 10:48

Some little updates (let's say it's v 0.01) :

- You can now die and monsters disapear when dead. Added some randomness in monster level (increases with the distance to (0,0))

- Added 2 panels (shortcuts 'P' and 'L') : settings (only view radius for the moment) and aptitudes.

- You can now level up some aptitudes (constitution, intelligence, stamina, dexterity, melee, cast fire, sword).

- When hit you enter in recovery mode, which cancel your current action.

- Added a particule system. Particle effects are written in json files which should allow quick particle definition

- Added the fireball skill ('Q' shortcut) :)

Re: Animating models with motion capture
Saturday, February 12, 2011 - 01:18

Yes, it's the same rigging for all motion capture and motion are sampled at 60 or 120 Hz (I don't remember well).

But I have gave up trying using this. As pointed out by julius, kinect is coming soon and there are already great videos on kinecthack.net !

Re: Treasure Chest Animated Idle/Open
Friday, February 11, 2011 - 04:02

Very usefull, Good job !

Re: Painterly Spell Icons part 2
Thursday, February 10, 2011 - 23:26

There is now a large variety of skill/spell icons on OGA. And they all are very beautiful !

Great work !

/me happy, thunder, ice shard and boulders are here now !!

Re: MMORPG Briswak Art Request!
Wednesday, February 9, 2011 - 23:54

What do you mean by 'shell windows' ? Using wine ? Using a virtual machine ?

What do you mean by 'compile run and edit all source files' ? I don't care compiling a project if it's cross-platform, but I will never edit all sources-files of a project to be able to compile it under linux.

Re: Base Human Models (Low Poly)
Wednesday, February 9, 2011 - 07:42

@ pfunked : is your heroe in flare coming from this model ?

If I'm right, there is no animated human model on OGA, I might try animating this one in the future.

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