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Re: p2p and mesh networks
Tuesday, April 5, 2011 - 02:20

Nice, I like the concept and the style !

You could perhaps add more nodes to the graph, and more connexions between nodes ? An average node degree of 2 seems pretty low to me for a p2p network.

And welcome to OGA :)

Re: WebGL Action RPG
Monday, April 4, 2011 - 08:52

I have moved the project on github. It is the first time I use this tool, so the repository is not clean, but you can already browse sources. The repository is here : https://github.com/nicolas-bonnel/WARPG

The demo is now here : http://nicolas-bonnel.github.com/WARPG/index.html

For the moment files in the 'demo' branch are the same as in master branch, but I plan to use tools to minimize javascript.

Also, there are some little updates (v0.05) :

- New items : weapons, armors parts

- Items have a quality : normal, magic (1-2 powers), rare (3-4 powers) and epic (5-6 powers)

- Few powers availables for items : +elemental damage, + HP/SP/MP

- Added chests (A to open) that drop higher quality loot

- Added a Trash in the inventory menu

- Added / modfied new 3D objects : trees and training stuff

- Modified a little bit some monster stats

 

Next time i'll really focus on quests and bosses. I'll try to add more content (items, skills, powers) if I have time too :). I think I ll start to add resists too. I plan to do like for diablo 2 and handle slash/pierce/blunt resists like elemental resists.

Re: enchanted weapon Icons
Monday, March 28, 2011 - 10:34

Nice !

For the licence, I just kept the orignal one. I would prefer you credit Clint Belanger (and p0ss if you make the wooden set) instead of me: he did most of the work by modeling these weapons.

Re: Weapon icons
Sunday, March 27, 2011 - 03:57

You're right, yellow is not the best color with wooden weapons. Thanks for the feed back, I'll try to correct that next time !

Re: Flare Item Variation (60x60 Only)
Saturday, March 26, 2011 - 13:41

Very nice!  I love the rings and boot :)

edit : those weapons are awesome too !

Re: WebGL Action RPG
Wednesday, March 23, 2011 - 07:50

Yeah, that would be awesome, it would allow real 3D fight/exploration too. For the moment the game is 3D engine in a 2D plane. But this simplification saves me a lot of time. I'd like to add zelda-like features too :P. But I think I won't look into this before automn or next year.

Re: Wooden Weapon Training Set
Wednesday, March 23, 2011 - 04:02

I love the description as well as the models. This + the training models will fit perfectly for the starting area.

I'll animate the rat to have an enemy against those uber weapons :).

Re: WebGL Action RPG
Wednesday, March 23, 2011 - 01:12

@ Smonos : No problem, I'm not a native, sometimes it's sometimes hard to me to catch the meaning. But you got it, I follow the w3c specs because anyway, it works only in modern browsers (I don't even have to look with IE compatibility :P).

@ p0ss : thanks, but you are an art machine and I'm really impressed with all the artwork you are doing :).

My roadmap is the following :

- Adding quests, I hope I will manage to have a quite good result with proceduraly generated quests.

- Add all various kinds of items (jewelry, armors, ...), and skills.

- Add more content (monsters, items, ...). If people play for few hours, I would be happy.

- Balance the game, make it fun to play by improving controls and camera.

---- summer -----

- Add dungeons

- If the result is good, and if I find the time, try to code a server and switch to a mmo with some pvp.

What I'd like to do is a game where all players have different builds. All skills should be usable in endgame and all items should be different.

Re: Training Target
Tuesday, March 22, 2011 - 15:29

The 4 training models are very nice !!

I think i'll soon add a training area :).

Keep up the good work p0ss !!

Re: WebGL Action RPG
Tuesday, March 22, 2011 - 13:29

All the code is written in Javscript. What's wrong with my HTML code ? I'm not very experienced, i started web programming recently. At least it works on my computer, and many people has reported it was working with their config. If I did something wrong, then tell me how to correct it instead of saying it never works...

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