Good point, I did some research and dug in a little deeper. I don't have a concrete website (what I call a concrete website) to back up this author's claim that his cards are public domain. However, every forum or website I've found has said that these standard face card graphics are now in the public domain. They were used in the 1800s and haven't been copy righted for some time (Bicycle still uses them obviously, so that's why everyone recognizes them).
These cards were created with inkscape.. I'm wondering if he traced the face graphics to make them vector art.. thus thats why it looks traced.
The one vital thing you really have to look out for in playing cards (with the standard faces) is the jokers, ace of spades, and the back designs. Since these Jokers look sub-par, I'm very confident he created them from scratch. Also, it seems this deck doesn't have any backs to them, thus you can forget about that ordeal. The only thing that makes me a little uneasy is the Ace of Spades. I don't know if that center spade is public domain, I'll try to look a little further.
I'd advise anyone using these images to perhaps replace the center spade on the Ace of Spades.. other than that it seems to all check out. From everything I've read the face graphics are fine to use.
As far as Arial Font goes.. I'm unsure if he used Arial Font (looks like it) and if it is find to use in a card game?
Don't worry, lisencing is confusing at first and it takes time. With OGA, at least you only have a limited amount of lisences you need to know, and after a bit you should know all the trip-ups to avoid. :) I just recently learned and accidently produced a little turmoil on the forums in the process (much discussion :D).
Cool! If you could, You should make it so the levels of the "sand" are editable for heights! Then it would be dynamic if anyone wanted to use it in a game for leveling/scoring of somekind! :D
Took me a while to find the GitHub account.. really made me work for it :D haha. He had all the character assets and tiles as CC-BY-SA in a few blog posts. I figured that the small additions he made since the posts were the same license (since they were in the same library and all of his blog stuff is CC-BY-SA).
Also, if you havent seen it yet, I'm currently making a Human RPG Sprite Pack for my game (compatibale with the RPG Zombie Sprites). Here I am making the characters extremely customizable with thousands of different combinations. Eventually I hope/plan to make that library CC-BY since they can be used for any RPG, not just zombie affiliated ones. I'm planning on having some artists help me with the expansion of the set in the future. They are found here:
Well, best rule of thumb is if you don't know what the artist wants, just ask (Which you did perfectly, thanks!)
The reason why I put my art as CC-BY-SA is that I'm currently using my art for an iOS/Andriod game in development. Apple (iOS games) force developers to liscence their code & art with the Apple liscense. Since GPL/CC-BY-SA liscences require derivations to have the same liscence, people are not able to use my art in iOS games since the two liscenses (GPL/CC-BY-SA and Apple) don't work together. I'm not sure how much say (legally) I have for people using the art in Android devices, though I'd still rather not have people use it there).
This seems pretty mean of me, but realize that I do want others to use my art. I just don't want to have to compete against games (with my artwork) on the App/Google Play store. Since Zombie RPG sprites target such a small audience, this would likely happen.
If you aren't developing for mobile platforms, please send me a PM. I'd be really happy to see my art used in games! Makes me all warm and fuzzy inside! :)
Well done surt, it's got that Starcraft feel to it! <3 Keep up the good work!
@vk -
Good point, I did some research and dug in a little deeper. I don't have a concrete website (what I call a concrete website) to back up this author's claim that his cards are public domain. However, every forum or website I've found has said that these standard face card graphics are now in the public domain. They were used in the 1800s and haven't been copy righted for some time (Bicycle still uses them obviously, so that's why everyone recognizes them).
These cards were created with inkscape.. I'm wondering if he traced the face graphics to make them vector art.. thus thats why it looks traced.
The one vital thing you really have to look out for in playing cards (with the standard faces) is the jokers, ace of spades, and the back designs. Since these Jokers look sub-par, I'm very confident he created them from scratch. Also, it seems this deck doesn't have any backs to them, thus you can forget about that ordeal. The only thing that makes me a little uneasy is the Ace of Spades. I don't know if that center spade is public domain, I'll try to look a little further.
I'd advise anyone using these images to perhaps replace the center spade on the Ace of Spades.. other than that it seems to all check out. From everything I've read the face graphics are fine to use.
As far as Arial Font goes.. I'm unsure if he used Arial Font (looks like it) and if it is find to use in a card game?
You should put this in the machine contest!
Well said guys.
@Jakaeb -
Don't worry, lisencing is confusing at first and it takes time. With OGA, at least you only have a limited amount of lisences you need to know, and after a bit you should know all the trip-ups to avoid. :) I just recently learned and accidently produced a little turmoil on the forums in the process (much discussion :D).
Cool! If you could, You should make it so the levels of the "sand" are editable for heights! Then it would be dynamic if anyone wanted to use it in a game for leveling/scoring of somekind! :D
Took me a while to find the GitHub account.. really made me work for it :D haha. He had all the character assets and tiles as CC-BY-SA in a few blog posts. I figured that the small additions he made since the posts were the same license (since they were in the same library and all of his blog stuff is CC-BY-SA).
@Chrithu-
I don't know of a good tutorial for top view, but here is a human sprite you can either use (cc-by 3.0) or model your own character after.
http://opengameart.org/content/low-pixel-fighters-top-view
If you want'd 3/4 view, that is totally different of course :).
**Extra Note**
Also, if you havent seen it yet, I'm currently making a Human RPG Sprite Pack for my game (compatibale with the RPG Zombie Sprites). Here I am making the characters extremely customizable with thousands of different combinations. Eventually I hope/plan to make that library CC-BY since they can be used for any RPG, not just zombie affiliated ones. I'm planning on having some artists help me with the expansion of the set in the future. They are found here:
http://opengameart.org/content/rpg-character-bases-assets
@Dooberz-
Well, best rule of thumb is if you don't know what the artist wants, just ask (Which you did perfectly, thanks!)
The reason why I put my art as CC-BY-SA is that I'm currently using my art for an iOS/Andriod game in development. Apple (iOS games) force developers to liscence their code & art with the Apple liscense. Since GPL/CC-BY-SA liscences require derivations to have the same liscence, people are not able to use my art in iOS games since the two liscenses (GPL/CC-BY-SA and Apple) don't work together. I'm not sure how much say (legally) I have for people using the art in Android devices, though I'd still rather not have people use it there).
This seems pretty mean of me, but realize that I do want others to use my art. I just don't want to have to compete against games (with my artwork) on the App/Google Play store. Since Zombie RPG sprites target such a small audience, this would likely happen.
If you aren't developing for mobile platforms, please send me a PM. I'd be really happy to see my art used in games! Makes me all warm and fuzzy inside! :)
I like the style, good work!
Pages