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Re: Procedural content algorithm links -- Please suggest more
Friday, May 27, 2011 - 13:40

Maps

Based on Voronoi polygons: http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/

Includes a Flash-based example generator: http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/mapgen2.swf

 

Re: Blender file format
Tuesday, January 4, 2011 - 12:18

Correct me if I'm wrong, but I thought .blend files weren't typically used directly by games.  My understanding was that they're more like GIMP's xcf, where it's a working format that, when done, gets exported to a more easily usable format.  From GIMP you export a png or jpg, from Blender you export obj or collada or something.  These formats are probably easier to import into games.  But, of course, .blend files get uploaded here because that way they can be modified or exported to any other format through Blender.

Re: Official new project name: FLARE
Wednesday, December 15, 2010 - 17:47

Aww, I was excited that there might be a completely new project here.  But a rename is fine too.

Re: Menu Music
Monday, December 13, 2010 - 11:58

Much of it sounds very much like the backing track in http://www.youtube.com/watch?v=6hCQLEIWadk

Is that just a standard loop in GarageBand?  Apple may have copyrights over that, I don't know.

 

Re: OSARE - Feedback
Tuesday, December 7, 2010 - 13:43

Thought I'd add that I've tried it, and it was wonderfully fun.  I only had two suggestions (archers have it easy and it's too easy to split up enemies by drawing the attention of only one), but I see they've both been covered.  Keep at it, this'll be awesome.

Re: Transparency in SDL
Friday, November 19, 2010 - 09:10

As a warning: my understanding is that SDL does not handle per-pixel alpha very efficiently.  If you use it too much, it'll have a noticeable framerate impact.  I know, that contrasts with antialiasing, and I don't even have any alternatives to suggest, but just be aware.

Re: How to best remove/reduce noise/background sound?
Wednesday, November 17, 2010 - 09:46

Brandon, just out of curiosity: for something highly directional and distant (like a bird), wouldn't a shotgun mic be best?  Or are they just too expensive/specialized to consider?

Re: Favorite 3d map editing software?
Tuesday, November 16, 2010 - 08:12

Might you be thinking of GtkRadiant?  It doesn't quite sound like what you're describing, but it's fairly prominent.

Or maybe Hme?  http://hme.sourceforge.net/

Or maybe Geomorph?  It seems to closest fit your description. http://geomorph.sourceforge.net/

Whatever, all of these sound cool.

Re: How to best remove/reduce noise/background sound?
Tuesday, November 16, 2010 - 08:04

Audacity has a feature for doing exactly that.  There are tutorials around, like this one: http://www.podtopia.net/gettingstarted/removenoise.shtml

Re: 3 ways to help add high-quality art to OGA
Friday, November 5, 2010 - 18:07

Ryzom, an MMO, went mostly free a few months ago.  All their assets are CC-BY-SA, available from media.ryzom.com.  But I think all their 3D models are done in 3DSMax.  Not perfect for this place, I know, but not a deal-breaker, right?

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