Record your voice and remove noise using "Effect/Noise Removal".
Duplicate the track four times.
Change the pitch of the new tracks using "Effect/Change Pitch" with "Percent Change" = 24, -24, 10 and -10.
Select all tracks and apply "Tracks/Mix and Render".
Apply "Effect/Normalize" to 0dB.
(optional) run in Effect/Nyquist: (scale 0.6 (sim (mult s (hzosc 35))(at-abs 0.003 (cue (mult s (hzosc 35)))))) #(from Dr Who Dalek synthesised voice )
To the extent possible under law, Iwan 'qubodup' Gabovitch has waived all copyright and related or neighboring rights to this Short Audacity Tutorial.
I like this a lot, I wasn't really sure what to do with vocoder before!
I don't like how much clipping this generates though, so I skipped the normalization step and used it at the end for example but I also had to make sure there are no high frequencies or high amplitudes in my first recording too.
Some artists chose GPL3 well knowing about the incompatible status. The intent seems mostly to make sure it's clearly usable with GPL3 software but some artists specificaly want the "modifiable form" (source) to be free to, which is why they chose it (or GPL2).
Ashiroxzer, this is a beautiful set! If you don't care whether it's GPL or CCBYSA, I recommend you pick both (multi-licensing is a thing. Also you still have your rights over the art for example).
This looks nice but is, unfortunately, unplayably slow at 900x600 (2fps, but I think the counter doesn't go lower).
Arch Linux 64bit, ATI RS780 [Radeon HD 3200], open source ATI driver, Chromium 23.0.1271.64
OpenArena 0.8.8 runs fine (except it seems to freeze the screen/vga for a few seconds every few seconds after a minute of gameplay or so...)
Sound playback is smooth though. :) (I don't see any bullets)
Sunday, November 11, 2012 - 23:01
The architecture and layout are not protected by copyright. Commons:Fan_art indicates that there might be no copyright problems. Derivative_work indicates that there might be copyright problems (is this work an "art reproduction"?).
@Ashiroxzer I was thinking about Freeciv and OpenTTD as well. I think that the missing of a single full-screen scene that were re-created entirely - for example the city view (does not exist in Freeciv as far as I know) - makes it seem less like derivate works.
Also these games are based on history, rather than a fantasy world. The latter seems easier to get copyright protection for.
@cemkalyoncu I think that the perspective drawing doesn't allow scrambling the buildings.
Is this quality OK? (I recommend lowering the volume via code. Star the original sounds on freesound if these turn out useful for you ;) )
Didn't you have the time to isolate one of the sounds yourself (no blame here) or did you think it would be impossible?
By the way, it might be more efficient to use loops and just start/stop them while typing, rather than playing one sound for each printed character (just a thought).
As an art's author, you should be able to post an "update" comment (there's a drop down menu next to the text field).
However, I don't think this will bump the art.
I recorded a short Audacity Cyborg Voice Effect Video Tutorial based on a more elaborate one.
To the extent possible under law, Iwan 'qubodup' Gabovitch has waived all copyright and related or neighboring rights to this Short Audacity Tutorial.
I like this a lot, I wasn't really sure what to do with vocoder before!
I don't like how much clipping this generates though, so I skipped the normalization step and used it at the end for example but I also had to make sure there are no high frequencies or high amplitudes in my first recording too.
Here's my first result: big-monster-moan
Some artists chose GPL3 well knowing about the incompatible status. The intent seems mostly to make sure it's clearly usable with GPL3 software but some artists specificaly want the "modifiable form" (source) to be free to, which is why they chose it (or GPL2).
Ashiroxzer, this is a beautiful set! If you don't care whether it's GPL or CCBYSA, I recommend you pick both (multi-licensing is a thing. Also you still have your rights over the art for example).
Also, please use "," to seperate tags.
Thanks for your submissions!
This looks nice but is, unfortunately, unplayably slow at 900x600 (2fps, but I think the counter doesn't go lower).
Arch Linux 64bit, ATI RS780 [Radeon HD 3200], open source ATI driver, Chromium 23.0.1271.64
OpenArena 0.8.8 runs fine (except it seems to freeze the screen/vga for a few seconds every few seconds after a minute of gameplay or so...)
Sound playback is smooth though. :) (I don't see any bullets)
The architecture and layout are not protected by copyright. Commons:Fan_art indicates that there might be no copyright problems. Derivative_work indicates that there might be copyright problems (is this work an "art reproduction"?).
@Ashiroxzer I was thinking about Freeciv and OpenTTD as well. I think that the missing of a single full-screen scene that were re-created entirely - for example the city view (does not exist in Freeciv as far as I know) - makes it seem less like derivate works.
Also these games are based on history, rather than a fantasy world. The latter seems easier to get copyright protection for.
@cemkalyoncu I think that the perspective drawing doesn't allow scrambling the buildings.
I think nearly all of these sound like they are two presses, because there seems to be both a sound for pressing and releasing :)
Glad I could help!
If you like those 'digital typing' sounds: http://freesound.org/forum/sample-requests/33017/ (not single sounds though)
If you just want a mechanical key press sound (star it if it's useful ;) ):
http://freesound.org/people/BMacZero/sounds/160678/
Maybe these might be helpful? (star them if they're useful ;) )
http://freesound.org/people/qubodup/sounds/159697/
http://freesound.org/people/qubodup/sounds/159698/
I isolated some single key press sounds for you:
http://opengameart.org/content/single-key-press-sounds
Is this quality OK? (I recommend lowering the volume via code. Star the original sounds on freesound if these turn out useful for you ;) )
Didn't you have the time to isolate one of the sounds yourself (no blame here) or did you think it would be impossible?
By the way, it might be more efficient to use loops and just start/stop them while typing, rather than playing one sound for each printed character (just a thought).
I have LMMS 0.4.13 and the message that I get is
The plugin "vestige" wasn't found or could not be loaded!
Reason: "Cannot load library /usr/lib/lmms/vestige: (/usr/lib/lmms/libvestige.so: cannot open shared object file: No such file or directory)"
A quick google search indicated that vestige isn't included in newer versions.
I haven't tried any tutorials yet, I only listened to the first half of How To Create A Song/Tune For Free With LMMS which has been mostly an explanation of the interface.
I wasn't able to load vestige (too new LMMS version?) so I inserted some other standard ones and tried out the track with some silly variation:
mmpz: https://www.box.com/s/viq2a9v25eieecsndv7r
ogg: https://www.box.com/s/iezx7wnxvm8jvnsrss66
license: cc0/pd
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