thanks for the comment. Hey! good news, the startup screen, allows you to toggle between version 0.8 OR 0.9 (default is 0.9) I did this by NOT loading all resources in love.load() but creating a separate wrapper function which runs a loading routine based on what version you selected.
Im keeping 0.8 compatibility for now becase freebsd ports have not yet upgraded to 0.9.
click on the version of the game in the start screen to toggle between versions.
How i package it is by cd .../letownbuilder
zip letwonbuilder.zip -r *
mv letownbuilder.zip letwonbuilder.love
it should play this way. I have not tested the game with the data folder zipped separately.
if you get this error "Error: main.lua:1536: attempt to call field 'getDirectoryItems'" you need to toggle the version to 0.8 (click the version to toggle). Im a big beliver in compatibility and backwards compatibility :D
The game also has many new features, like a budding research tree, wildfires that do damage, contaminated food, worker positions, a popup merssaging que, new buildings and more.
There have been a lot of updates since my last posts, including saving/loading with buttons in the top right corner or by pressing escape to autosave and "l" to load. There are new buildings like barns, mines, schools. There are new villager types like holymen, dark elves, bandits and were-wolves. There is also wildlife (only rabbits for now) I brought the difficulty down a little by introducing families, so you only need as many houses as families not one house per person. You can see the families currently as the second number of Population (citizens/families)
you get a 50/50 chance to get a Japanese biome or the forest biome. There are probably bugs in the Japanese biome still, but I can get the houses and barns to build. The Japanese biome uses different resources than the forest biome so you have to harvest those in order to build structures.
Wow thanks for the comments! Yea, the UI/text needs a little work.
I want to fill water to holes dug where water is a neighboring square. But if you dig in the same hole... dwarf fortress? hehe, ill have to think about that.
I want to add bears, and other troublmakers, as well as farms, walls, etc...
Update! now added migrating villagers, farms, mines, randomized villager names, fires(which spread to other tiles...sometimes...) and a lot of other stuff. Just tested it on the driod with the love apk port! it works!
My 2 cents, im stuck away from my main comp, and just have a netbook atm, and I like flare the way it is, fast, light, and netbook friendly!
Ive been buying a lot of indie games, latley especially from the humble indie bundle, and im amazed that such simple games require ultra high resolutions and modern computers, and graphics cards. I had hoped FTL would work on my netbook but the system requirements are practically those of mw2, hehe.
I would recommend that flare stick with SDL, and do some fancy tricks like semi transparent surfaces for lights instead.
If ever OpenGL is added, I hope its an optional requirement to build
very stylish!
perfect! this should help me clean up my broken tilesets :)
thanks for the comment. Hey! good news, the startup screen, allows you to toggle between version 0.8 OR 0.9 (default is 0.9) I did this by NOT loading all resources in love.load() but creating a separate wrapper function which runs a loading routine based on what version you selected.
Im keeping 0.8 compatibility for now becase freebsd ports have not yet upgraded to 0.9.
click on the version of the game in the start screen to toggle between versions.
How i package it is by cd .../letownbuilder
zip letwonbuilder.zip -r *
mv letownbuilder.zip letwonbuilder.love
it should play this way. I have not tested the game with the data folder zipped separately.
if you get this error "Error: main.lua:1536: attempt to call field 'getDirectoryItems'" you need to toggle the version to 0.8 (click the version to toggle). Im a big beliver in compatibility and backwards compatibility :D
Hey guys I put a lot of new screenshots and a few articles on indiedb. It is now known as "LeTown Builder". If you visit please leave a comment! :D
http://www.indiedb.com/games/letown-builder
The game also has many new features, like a budding research tree, wildfires that do damage, contaminated food, worker positions, a popup merssaging que, new buildings and more.
Ok! So I took your advice and got on github.
https://github.com/xmorg/letownbuilder.git
There have been a lot of updates since my last posts, including saving/loading with buttons in the top right corner or by pressing escape to autosave and "l" to load. There are new buildings like barns, mines, schools. There are new villager types like holymen, dark elves, bandits and were-wolves. There is also wildlife (only rabbits for now) I brought the difficulty down a little by introducing families, so you only need as many houses as families not one house per person. You can see the families currently as the second number of Population (citizens/families)
There now is a japanese biome using oga's art
http://opengameart.org/content/japanese-buildings-isometric-strategy-gam...
you get a 50/50 chance to get a Japanese biome or the forest biome. There are probably bugs in the Japanese biome still, but I can get the houses and barns to build. The Japanese biome uses different resources than the forest biome so you have to harvest those in order to build structures.
Good thing you are using java and not RPGMaker! Now it should be playable in FreeBSD/Linux
A long time ago i messed around with GTGE a java 2d gaming lib
Wow thanks for the comments! Yea, the UI/text needs a little work.
I want to fill water to holes dug where water is a neighboring square. But if you dig in the same hole... dwarf fortress? hehe, ill have to think about that.
I want to add bears, and other troublmakers, as well as farms, walls, etc...
Update! now added migrating villagers, farms, mines, randomized villager names, fires(which spread to other tiles...sometimes...) and a lot of other stuff. Just tested it on the driod with the love apk port! it works!
My 2 cents, im stuck away from my main comp, and just have a netbook atm, and I like flare the way it is, fast, light, and netbook friendly!
Ive been buying a lot of indie games, latley especially from the humble indie bundle, and im amazed that such simple games require ultra high resolutions and modern computers, and graphics cards. I had hoped FTL would work on my netbook but the system requirements are practically those of mw2, hehe.
I would recommend that flare stick with SDL, and do some fancy tricks like semi transparent surfaces for lights instead.
If ever OpenGL is added, I hope its an optional requirement to build
Lol my textures show up on top!! :D
Looks great, do you plan on adding lowercase?
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