You need to find a game engine to use. Rucoy appears to written with libGDX from what I found. However, that is not a full engine. That is mearly a library they used to develop their engine. What type of game are you trying to make? More than likely there isn't a game engine you can just use without programming experience but you never know.
These are well done. I needed some icons for status effects in Bt Builder for the Pocket Chip UI. I used the skull for death, the potion for poison and the scroll along with an old man image I created for the old status.
I have only used engines written specifically for a game. I would probably try godot. However, I don't think most engines qualify as simple to use. For simple to use you need to restrict your game options to some degree. A simple rpg engine is very different from a simple platformer engine.
I've looked at rpgs and have been disappointed at the state of things. OHRRPGCE is available but it has many limitations due to it's age. I created Bt Builder but it is a reimplementation of the Bard's Tale Construction Set. While it is much more capable at implementing a game like the old Bard's Tale games, it can't do a Final Fantasy style game. I didn't find a lot of resources for modding Flare when I looked at it but that seems to have gotten better.
If you want to create a game in a month, you are in a difficult position to begin with. You really need a game engine already built to accomplish much. Even with a built engine, the time tunning everything to be fun and insteresting could easily take half the time. If you creating all new assests that again can consume large amounts of time.
For the indie game making constest 2018, I tried to create a new engine. My plan was use existing assests but I ended up creating a fair amount because I couldn't find what I needed. In the end the game lacked combat and the world lacked content.
Could your stories be too big to complete in a month? Maybe try to cut it down to only tell part of the story. The RPG Maker forum has the One Map Challenge. Maybe something like that would help you tell a story. I keep meaning to give it a try but as an open source developer it feels wrong to use RPG Maker.
You need to find a game engine to use. Rucoy appears to written with libGDX from what I found. However, that is not a full engine. That is mearly a library they used to develop their engine. What type of game are you trying to make? More than likely there isn't a game engine you can just use without programming experience but you never know.
These are well done. I needed some icons for status effects in Bt Builder for the Pocket Chip UI. I used the skull for death, the potion for poison and the scroll along with an old man image I created for the old status.
Thanks. Youngest wanted a cyborg version. I decided to try a robot. I'm not entirely happy with the result.
Thanks. Although a lot of that credit goes to the original design. It's been fun making mutant squirrels.
Great work. I remixed your squirrel a little bit.
I definately agree that an interesting aspect to me is what can improve the game by de-making it. If only I had more time in the day.
I'd be interested. Not sure if I would have to participate but that is true regardless of when it is run.
Looks like the original game is no longer available on mojang's website. Found this wayback machine link:
https://web.archive.org/web/20120420192522/http://www.mojang.com/notch/mario/
I have only used engines written specifically for a game. I would probably try godot. However, I don't think most engines qualify as simple to use. For simple to use you need to restrict your game options to some degree. A simple rpg engine is very different from a simple platformer engine.
I've looked at rpgs and have been disappointed at the state of things. OHRRPGCE is available but it has many limitations due to it's age. I created Bt Builder but it is a reimplementation of the Bard's Tale Construction Set. While it is much more capable at implementing a game like the old Bard's Tale games, it can't do a Final Fantasy style game. I didn't find a lot of resources for modding Flare when I looked at it but that seems to have gotten better.
If you want to create a game in a month, you are in a difficult position to begin with. You really need a game engine already built to accomplish much. Even with a built engine, the time tunning everything to be fun and insteresting could easily take half the time. If you creating all new assests that again can consume large amounts of time.
For the indie game making constest 2018, I tried to create a new engine. My plan was use existing assests but I ended up creating a fair amount because I couldn't find what I needed. In the end the game lacked combat and the world lacked content.
Could your stories be too big to complete in a month? Maybe try to cut it down to only tell part of the story. The RPG Maker forum has the One Map Challenge. Maybe something like that would help you tell a story. I keep meaning to give it a try but as an open source developer it feels wrong to use RPG Maker.
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