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So... I'm totally gonna steal
Monday, June 25, 2018 - 08:20

So... I'm totally gonna steal your upscaling tactic, since I'm rather terrible at any sprite resolution higher than 16x24. So, thank you for that! :D

There's this: http://gaurav
Friday, June 22, 2018 - 21:41

There's this: http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/#

And this as well: https://github.com/jrconway3/Universal-LPC-spritesheet

 

The various LPC assets are somewhat similar, thematically. They're higher resolution than traditionally 16-bit era style, but that's not necessarily a bad thing with the common screen resolutions these days.

Hi. I know you posted an
Friday, June 22, 2018 - 21:24

Hi. I know you posted an update saying you had an angle on this. Did you manage to figure it out? If not, I might be able to help you work it out, seeing as you're using the same toolbox I use.

@MedicineStorm
Friday, June 22, 2018 - 21:17

@MedicineStorm

Ah, yeah. I really should have been a bit more specific. Whoops.

I second macmanmatty's
Thursday, June 21, 2018 - 17:37

I second macmanmatty's first question, what kind of game? And I think I can answer the second one. Unity, as far as I know, uses C# for the user end coding.

P.S.- Interesting bit of double posting with that embedded link... I'm new here, but I'm guessing that qualifies as spamming?