Thanks for trying it out again. The note about ZDoom not being able to playback DEMO1 is to be expected since the demos were recorded in another engine and therefore ZDoom can't playback them. I have no clue why MIDI playback fails on your end though, works for me. Anyway, you didn't miss much, I just added a simple placeholder tune in there. I'll intend to continue to make some more progress on this, for now I will try to make some small improvements where ever I can.
Hi, I just updated this with a new version that is filled out with simple placeholder graphics, please note that the doors still looks like walls, try pressing space on the wall in front of you in the starting room and be prepared to be attacked by monsters! (placeholders that is...) Also, it works in the Vavoom engine in addition to the ZDoom engine, so you can use that instead if you prefer: http://www.vavoom-engine.com/
Yes, unfortunatly not much work has been done on this since last time, with the exception of a few added sprites, though you should be able to get out of the room with the same method you did last time. I'm not much of an artist, and I have had very little contibutions to the project. Thanks for trying it out again though.
There is an official forum discussion thread here: http://www.doomworld.com/vb/freedoom/72519-zauberer/
Thanks for trying it out again. The note about ZDoom not being able to playback DEMO1 is to be expected since the demos were recorded in another engine and therefore ZDoom can't playback them. I have no clue why MIDI playback fails on your end though, works for me. Anyway, you didn't miss much, I just added a simple placeholder tune in there. I'll intend to continue to make some more progress on this, for now I will try to make some small improvements where ever I can.
Hi, I just updated this with a new version that is filled out with simple placeholder graphics, please note that the doors still looks like walls, try pressing space on the wall in front of you in the starting room and be prepared to be attacked by monsters! (placeholders that is...) Also, it works in the Vavoom engine in addition to the ZDoom engine, so you can use that instead if you prefer: http://www.vavoom-engine.com/
Yes, unfortunatly not much work has been done on this since last time, with the exception of a few added sprites, though you should be able to get out of the room with the same method you did last time. I'm not much of an artist, and I have had very little contibutions to the project. Thanks for trying it out again though.
No idea, sorry, the URL works for me.
I've also added your mushroom sprites now.
Thanks! I've done that now.
I updated the IWAD on GitHub with some of your sprites. Please comment what you think.
Thanks for the suggestions, will work on adding these sprites over the nearest time.
Actually, I'm a bit dry on ideas a the moment on what these could replace, anyone got any suggestions?
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