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Just curious, do you think
Tuesday, November 28, 2017 - 17:25

Just curious, do you think you will make a colored version? Not that I'm trying to be picky. I just love to see variety.

Okay, thank you MedicineStorm
Tuesday, November 28, 2017 - 16:15

Okay, thank you MedicineStorm.

Just want to get in my
Tuesday, November 28, 2017 - 15:44

Just want to get in my opinions/experiences.

Here on OpenGameArt.org (I generally browse for RPG-style sprites), I commonly see sprites in 16x16, 16x18 (Antifarea's), 24x32 (popular for RPG Maker 2000/2K3/XP projects I think), 32x32, 32x48 (I think), & 48x64. A width-to-height ratio of 3:4 seems to be common in spriting.

I am involved in the Arianne/Stendhal project, & the majority of our human-like sprites are 48x64. But we have many sprites of larger or smaller dimensions. Stendhal's sprites are relatively simple, only using 4 facing orthogonal directions (N/S/E/W) with 3 frames per direction. So most of the sprite work that I do is in that format. But, I love finding sprites with a much more vast selection of frames, especially if the sprite sheet includes orthogonal & isometric directions combined. Stendhal is in kind of a rush to replace many of its art assets (sorry, didn't intend to advertise my own thread, but found the opportunity ;)). Were it not for this, I might take more time to create more frames & orientations for my sprites & sprite edits.

As far as scaling up/down goes, in context of Stendhal, I actually prefer scaling up. Simply because the project is okay with sprites scaled up using the scale2x filter. So I don't hesitate to browse sprites that are 24x32 because it is a very simple task to scale it up to the common 48x64 used in Stendhal with minimal or no other editing (as a note, I am not really a fan of the scale2x look, but it does simplifly things when time is limited & does look better than some other scaling algorithms in this case). In other situations, I think I would consider upscaling/downscaling to be about the same in complication, maybe upscaling a tad easier because there are more sprites to work with.

I am interested in this too.
Tuesday, November 28, 2017 - 14:50

I am interested in this too.

Thank you Angry :).
Tuesday, November 28, 2017 - 14:03

Thank you Angry :).

Just curious... why so angry? :p

Wow, that is beautiful. It's
Tuesday, November 28, 2017 - 12:50

Wow, that is beautiful. It's amazing how much character can be put into grayscale.

Lol! I'm not sure why exactly
Tuesday, November 28, 2017 - 12:44

Lol! I'm not sure why exactly, but I love this. Seems so random, but original.

The script that I submitted
Tuesday, November 28, 2017 - 12:40

The script that I submitted is okay then? Or should I remove it?

I was thinking that I wanted
Monday, November 27, 2017 - 21:01

I was thinking that I wanted to create "riding" sprites from your bases that would work with bluecarrot's horses. The horses would need to be sizes down though (I actually have already started doing this, & I want to do this with the centaur too). But I don't know when I would get around to making the new bases. So I posted a comment on diamonddmgirl's additions (she has done some nice edits) asking her if she would be interested in it. I wanted to mention it to you too, just in case you were interested in doing it before I got around to it.

I was thinking of creating two sets of bases. One for when the horse is trotting, & the other for when it is galloping.

I was thinking of doing two
Monday, November 27, 2017 - 20:49

I was thinking of doing two "riding" sets. One for casual walking/trotting, & the other for when the horse is galloping.

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