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Okay, thank you MedicineStorm
Tuesday, November 28, 2017 - 16:15

Okay, thank you MedicineStorm.

Just want to get in my
Tuesday, November 28, 2017 - 15:44

Just want to get in my opinions/experiences.

Here on OpenGameArt.org (I generally browse for RPG-style sprites), I commonly see sprites in 16x16, 16x18 (Antifarea's), 24x32 (popular for RPG Maker 2000/2K3/XP projects I think), 32x32, 32x48 (I think), & 48x64. A width-to-height ratio of 3:4 seems to be common in spriting.

I am involved in the Arianne/Stendhal project, & the majority of our human-like sprites are 48x64. But we have many sprites of larger or smaller dimensions. Stendhal's sprites are relatively simple, only using 4 facing orthogonal directions (N/S/E/W) with 3 frames per direction. So most of the sprite work that I do is in that format. But, I love finding sprites with a much more vast selection of frames, especially if the sprite sheet includes orthogonal & isometric directions combined. Stendhal is in kind of a rush to replace many of its art assets (sorry, didn't intend to advertise my own thread, but found the opportunity ;)). Were it not for this, I might take more time to create more frames & orientations for my sprites & sprite edits.

As far as scaling up/down goes, in context of Stendhal, I actually prefer scaling up. Simply because the project is okay with sprites scaled up using the scale2x filter. So I don't hesitate to browse sprites that are 24x32 because it is a very simple task to scale it up to the common 48x64 used in Stendhal with minimal or no other editing (as a note, I am not really a fan of the scale2x look, but it does simplifly things when time is limited & does look better than some other scaling algorithms in this case). In other situations, I think I would consider upscaling/downscaling to be about the same in complication, maybe upscaling a tad easier because there are more sprites to work with.

I am interested in this too.
Tuesday, November 28, 2017 - 14:50

I am interested in this too.

Thank you Angry :).
Tuesday, November 28, 2017 - 14:03

Thank you Angry :).

Just curious... why so angry? :p

Wow, that is beautiful. It's
Tuesday, November 28, 2017 - 12:50

Wow, that is beautiful. It's amazing how much character can be put into grayscale.

Lol! I'm not sure why exactly
Tuesday, November 28, 2017 - 12:44

Lol! I'm not sure why exactly, but I love this. Seems so random, but original.

The script that I submitted
Tuesday, November 28, 2017 - 12:40

The script that I submitted is okay then? Or should I remove it?

I was thinking that I wanted
Monday, November 27, 2017 - 21:01

I was thinking that I wanted to create "riding" sprites from your bases that would work with bluecarrot's horses. The horses would need to be sizes down though (I actually have already started doing this, & I want to do this with the centaur too). But I don't know when I would get around to making the new bases. So I posted a comment on diamonddmgirl's additions (she has done some nice edits) asking her if she would be interested in it. I wanted to mention it to you too, just in case you were interested in doing it before I got around to it.

I was thinking of creating two sets of bases. One for when the horse is trotting, & the other for when it is galloping.

I was thinking of doing two
Monday, November 27, 2017 - 20:49

I was thinking of doing two "riding" sets. One for casual walking/trotting, & the other for when the horse is galloping.

You know, I was planning on
Monday, November 27, 2017 - 20:46

You know, I was planning on doing that with the LPC bases eventually. But chances are good that I wouldn't get to it for a long time, with all the work I am doing for Stendhal right now (unless the Stendhal project decided to switch to LPC sprites).

I also want to make "riding" sprites from Cabbit's bases, that would work with your horses. But I'm actually hoping that Cabbit or diamonddmgirl would be interested in doing it instead. And I was thinking the same thing about the LPC bases. I actually was looking around to see which artists had done heavy editing on the LPC sprite bases to see if they would be interested in the task. But maybe this is something that you would be interested in doing bluecarrot16? ...eventually of course. If I remember correctly, you've said that you already have a bit of a lineup with tasks.

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