@Robin: DeviantArt is a place to share artwork mostly, but I've seen user share their poems and literary work. What I mean is that well, OGA can remain OGA as long as all the subject discussed is related to games. Opening more branches of OGA will just become a pain to maintain for the admin sadly :(
I'm the newest member, perhaps the least that can't talk, but I've been surfing OGA for quite some time as anonymous.
What I would love to see in OGA is:
- Not really important, but Markdown filter :)
- Encouragement of "the why's should you post your fiction in OGA": The writer's forum is practically empty, maybe because they just see the front page, or they are just developers like me that want to grab and go (not anymore :) ). OGA should really encourage people that are interested in games for them to create concepts and write fiction. Why? Because eventually, the writer or the game designer (and GAME DESIGNER DOES NOT EQUAL GAME DEVELOPER that should be noted) will see their skills grow. Now, the Open Source world--many see them as just "leechers", but in truth and all honesty, the OSS world shapes us to become good at what we do.
Heck, I wanted to become a writer, my main language is Spanish. I love books and all and some of the books I read inspired me to try. Sadly, I stopped since I had no mentor to guide me. This is the problem with OSS, no project started has mentors, and if a project had mentors to guide new rising stars then that would mean the project could be successful.
Now, writers (who focus on game storylines, characters, plots, etc) should be made aware of licenses. The OSS community desperately need writers, I saw games mostly made from programmers, do note that while programmers work hard most of them are not fit to be writers, designers or create a vast fantasy world (this take months!). Of course, sometimes there are exceptions :). OGA SHOULD encourage groups to create projects.
- Groups - As I mentioned above OGA SHOULD encourage its users to form groups (and apply a code of conduct, some users can be quite immature). Groups are the answer to a game project, not many people can create a game from scratch. A game development group forum is needed, but that means OGA might need to add more forums for programming languages, OpenGL, AI questions, etc so the community can support itself through the members.
Alright, back again to the writer and design subject, there could be perhaps hundreds of reasons of why not to release your under a OS License. It worries me that, and I should mention that open source does not mean we should all release games to linux only (although that would help a lot to promote linux, thanks god I'm operative system-agnostic), if no community take action to encourage writers and game designers to come out and share their work with the world, the games in the open source community will remain as it is, a frustration. Selecting an open source license does not mean there shouldn't be a business model, let's say OSARE is finished and pfunked starts a premium private server for OSARE players to join in and kill some badass bosses, do quests, etc. He/she could charge anything since a service if being provided. Or even pay an small fee for updates (this could cause users to leave, lol)
And the "sad but true" fact is that it is time consuming, it's a thought that I've had in my head for some time, it halts the growth of our work in progress. To put it bluntly I don't want to see more users that want to be game developers programming alone, there could be potential in some of them but if they don't join groups to keep it fun and not all business, they'll lose interest and drop their work, the same goes to writers. Another thing to point out is that, the game business is quite closed, if you notice, all game development books on important subjects such as AI, etc are not free, and quite expensive, most frameworks just give you some tutorials, but not enough to grasp the concepts.
phew, I had this for some time lol :) sorry if there are any grammar mistake :B, too bad I'm not in IRC (my stupid ISP seems to be blocking the port, gotta find another)
I loved Diablo 1 from Blizzard, and OSARE makes me feel like I'm playing diablo again. This is by no means insulting in any way, in fact it's just plain awesome, maybe in a future it will have some more gameplay fun, not just a "slash and kill game" but apply other elements to it. (like, and as horrible as it sound, farming, brewing your own potions, etc). Have some kind of "hero points" everytime you kill mini bosses and use them to acquire skills, equips etc.
Now, in the ambient how about adding some fog, it's not an element that will change the game but it will give it a nice "dark" touch to it.
Portals - You know I have disliked some games due to their lack of showing where the portal is to go to the next map. How about putting a glowing circle or something fancy around portals so the user don't feel frustrated figuring out where is the portal to the next map.
In the ambient, I know artists consume hours and hours of work so I'm not really going to ask much, but in the wall and columns it should be considered mud, vines, some tiles broken in half or pieces of stone in the floor. Also if its a temple, is it a broken down temple? I mean you could break "the roof" and put some source light glow into it or rain :)
good luck! I'm trying to learn how to create games via Python (cocos2d), most of the time I spent my time in web development but I grew tired of it (coming from a PHP environment to python is kinda overwhelming at first, but not to be a hypocrite I still cherish what I've learned in PHP :) ) Too bad it's written in C++, not really motivated to jump languages since it consumes times to get used to the syntax and take advantage of the language
I love it! I've been looking for something like this :D
@Robin: DeviantArt is a place to share artwork mostly, but I've seen user share their poems and literary work. What I mean is that well, OGA can remain OGA as long as all the subject discussed is related to games. Opening more branches of OGA will just become a pain to maintain for the admin sadly :(
Cheers!
I'm the newest member, perhaps the least that can't talk, but I've been surfing OGA for quite some time as anonymous.
What I would love to see in OGA is:
- Not really important, but Markdown filter :)
- Encouragement of "the why's should you post your fiction in OGA": The writer's forum is practically empty, maybe because they just see the front page, or they are just developers like me that want to grab and go (not anymore :) ). OGA should really encourage people that are interested in games for them to create concepts and write fiction. Why? Because eventually, the writer or the game designer (and GAME DESIGNER DOES NOT EQUAL GAME DEVELOPER that should be noted) will see their skills grow. Now, the Open Source world--many see them as just "leechers", but in truth and all honesty, the OSS world shapes us to become good at what we do.
Heck, I wanted to become a writer, my main language is Spanish. I love books and all and some of the books I read inspired me to try. Sadly, I stopped since I had no mentor to guide me. This is the problem with OSS, no project started has mentors, and if a project had mentors to guide new rising stars then that would mean the project could be successful.
Now, writers (who focus on game storylines, characters, plots, etc) should be made aware of licenses. The OSS community desperately need writers, I saw games mostly made from programmers, do note that while programmers work hard most of them are not fit to be writers, designers or create a vast fantasy world (this take months!). Of course, sometimes there are exceptions :). OGA SHOULD encourage groups to create projects.
- Groups - As I mentioned above OGA SHOULD encourage its users to form groups (and apply a code of conduct, some users can be quite immature). Groups are the answer to a game project, not many people can create a game from scratch. A game development group forum is needed, but that means OGA might need to add more forums for programming languages, OpenGL, AI questions, etc so the community can support itself through the members.
Alright, back again to the writer and design subject, there could be perhaps hundreds of reasons of why not to release your under a OS License. It worries me that, and I should mention that open source does not mean we should all release games to linux only (although that would help a lot to promote linux, thanks god I'm operative system-agnostic), if no community take action to encourage writers and game designers to come out and share their work with the world, the games in the open source community will remain as it is, a frustration. Selecting an open source license does not mean there shouldn't be a business model, let's say OSARE is finished and pfunked starts a premium private server for OSARE players to join in and kill some badass bosses, do quests, etc. He/she could charge anything since a service if being provided. Or even pay an small fee for updates (this could cause users to leave, lol)
And the "sad but true" fact is that it is time consuming, it's a thought that I've had in my head for some time, it halts the growth of our work in progress. To put it bluntly I don't want to see more users that want to be game developers programming alone, there could be potential in some of them but if they don't join groups to keep it fun and not all business, they'll lose interest and drop their work, the same goes to writers. Another thing to point out is that, the game business is quite closed, if you notice, all game development books on important subjects such as AI, etc are not free, and quite expensive, most frameworks just give you some tutorials, but not enough to grasp the concepts.
phew, I had this for some time lol :) sorry if there are any grammar mistake :B, too bad I'm not in IRC (my stupid ISP seems to be blocking the port, gotta find another)
This is just a quick observation
I loved Diablo 1 from Blizzard, and OSARE makes me feel like I'm playing diablo again. This is by no means insulting in any way, in fact it's just plain awesome, maybe in a future it will have some more gameplay fun, not just a "slash and kill game" but apply other elements to it. (like, and as horrible as it sound, farming, brewing your own potions, etc). Have some kind of "hero points" everytime you kill mini bosses and use them to acquire skills, equips etc.
Now, in the ambient how about adding some fog, it's not an element that will change the game but it will give it a nice "dark" touch to it.
Portals - You know I have disliked some games due to their lack of showing where the portal is to go to the next map. How about putting a glowing circle or something fancy around portals so the user don't feel frustrated figuring out where is the portal to the next map.
In the ambient, I know artists consume hours and hours of work so I'm not really going to ask much, but in the wall and columns it should be considered mud, vines, some tiles broken in half or pieces of stone in the floor. Also if its a temple, is it a broken down temple? I mean you could break "the roof" and put some source light glow into it or rain :)
good luck! I'm trying to learn how to create games via Python (cocos2d), most of the time I spent my time in web development but I grew tired of it (coming from a PHP environment to python is kinda overwhelming at first, but not to be a hypocrite I still cherish what I've learned in PHP :) ) Too bad it's written in C++, not really motivated to jump languages since it consumes times to get used to the syntax and take advantage of the language
awesome :) too bad it's more as a true final battle, would love to hear your work on "regular battles" :)
Awesome artwork, astounding!