Yes, the Phoenix asset from chasersgaming inspired me quite well.
For the RPG, I am using GDevelop (no more C with SDL). And I have found a tutorial for creating an RPG with GDevelop, furthermore the tutorial is in my language (French).
This RPG is just a "draft" RPG, to see how to program it with GDevelop. Later, I will program the "real" RPG I want to make (however a lot of the art for this future project does not exist for now).
There are 11 assets that I used, to produce a pack of 4 images.
I don't know if it is a good idea to keep them as a pack.
1) It would be complicated to find the common licence(s) to all this
2) It would make an enormous list of attributions to people who use any image of this pack
What do you think about this, MedicineStorm? Do I have to delete this pack and re-post 4 separate images, each one with its correct licence and list of attribution?
OK, corrected (I am still a bit unsure about keeping both version of GPL, is it OK?). I will probably have other questions to correct it on some of my older works, so I will quite likely have other questions. In order not to flood this page with questions about it, I created a forum topic.
It could also be useful to other people who also wonder about this.
I would be interested to make something like this. My program would take the value of bytes in a file (generated with a hardware random number generator), and translate these values into music notes. So yes, it means 256 values of notes !
I know very well the C language, and a bit of Java.
Do some of you know if there are some libraries in one of these languages which can :
- translate numbers into notes
- save the results into an mp3 or other type of music file?
Or maybe I could easily learn Lua and make some modifications to this code?
Any help is welcome. Yeah, I am a crazy programmer too :)
Same for me, I started something and made a pause, now if I want to finish it for the jam I will have to rush.
Not sure if I will be on this jam, anyway I did not really plan to. Actually, I worked on my game to continue learning GDevelop. I will be on the Winter jam that I will host (I hope), but I am not sure I will have something ready for this one. Maybe, maybe not.
By the way, I am not very familiar with the rules related to licences. When I make some derivative work, do I have to make my work under the same licences than the assets I used? I am not sure, but this is what I did. Do I have to list the authors of assets in the "Copyright/Attribution Notice" too?
Yes, the Phoenix asset from chasersgaming inspired me quite well.
For the RPG, I am using GDevelop (no more C with SDL). And I have found a tutorial for creating an RPG with GDevelop, furthermore the tutorial is in my language (French).
This RPG is just a "draft" RPG, to see how to program it with GDevelop. Later, I will program the "real" RPG I want to make (however a lot of the art for this future project does not exist for now).
You can see the assets for my current "draft" RPG project here : https://opengameart.org/content/rpg-test-0
OK, I have finished correcting licences on all my previous works that were derivative works.
And from now on, I will be careful about this issue.
I have corrected nearly all my previous derivative works (sorry, I should have taken care of this much sooner, my mistake).
I am on the last one which is problematic : this one.
https://opengameart.org/content/new-submissions-to-the-arcade-art-challenge
There are 11 assets that I used, to produce a pack of 4 images.
I don't know if it is a good idea to keep them as a pack.
1) It would be complicated to find the common licence(s) to all this
2) It would make an enormous list of attributions to people who use any image of this pack
What do you think about this, MedicineStorm? Do I have to delete this pack and re-post 4 separate images, each one with its correct licence and list of attribution?
OK, corrected (I am still a bit unsure about keeping both version of GPL, is it OK?). I will probably have other questions to correct it on some of my older works, so I will quite likely have other questions. In order not to flood this page with questions about it, I created a forum topic.
It could also be useful to other people who also wonder about this.
https://opengameart.org/forumtopic/derivative-art-which-licences-to-choose
EDIT : also, line breaks do not appear correctly in the copyright / attribution notice, I don't know why :(
Yes, Phoenix Hunt is from me, so it would be my second game.
It would be an RPG.
I would be interested to make something like this. My program would take the value of bytes in a file (generated with a hardware random number generator), and translate these values into music notes. So yes, it means 256 values of notes !
I know very well the C language, and a bit of Java.
Do some of you know if there are some libraries in one of these languages which can :
- translate numbers into notes
- save the results into an mp3 or other type of music file?
Or maybe I could easily learn Lua and make some modifications to this code?
Any help is welcome. Yeah, I am a crazy programmer too :)
Same for me, I started something and made a pause, now if I want to finish it for the jam I will have to rush.
Not sure if I will be on this jam, anyway I did not really plan to. Actually, I worked on my game to continue learning GDevelop. I will be on the Winter jam that I will host (I hope), but I am not sure I will have something ready for this one. Maybe, maybe not.
By the way, I am not very familiar with the rules related to licences.
When I make some derivative work, do I have to make my work under the same licences than the assets I used?
I am not sure, but this is what I did.
Do I have to list the authors of assets in the "Copyright/Attribution Notice" too?
Interesting. But what programming language is it?
Very beautiful and touching track.
Well done, I put it in my favorites.
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