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Re: Isometric 64x64 Outside Tileset
Monday, April 11, 2011 - 07:27

I used imagemagick convert, I didn't write down the exact command line but the resulting tiles are here in subdirectories by type:

binarymillenium.googlecode.com/svn/trunk/processing/oga_tile

Re: Quick procedural tileset demo in Processing
Tuesday, January 11, 2011 - 08:00

I started a thread about creating specification files that would do that sort of standardization:

http://opengameart.org/forumtopic/standard-metadata-for-tilesets-and-ani...

In a few weeks I might take a stab at creating a very simple format that would work for at least this tileset (and use this sketch to demo it)- I don't think it'll be hard at all, most of the work ought to be in creating the data files for each tileset.

Re: Isometric 64x64 Outside Tileset
Tuesday, December 14, 2010 - 20:43

 

I made a quick java/processing sketch here:

http://www.openprocessing.org/visuals/?visualID=16704

(source from https://binarymillenium.googlecode.com/svn/trunk/processing/oga_tile)

It doesn't use all the tiles yet so the randomly generated landscape isn't as rich as your example picture.

Thanks for the great art!