hey, Kenney, I'm using this in a game project and in to tutorial series. I bought the full pack on your site. But when I parent the animations to the master T bone pose I seem to have some issues. IS there any way you can upload these in .ms33d
The only shader it had was a specular/ reflective map (mobile) in unity.
By the way, I uploaded it here because I do tutorials and my viewers could download it here to help them learn a 3d game engine. Its also on the unity store/deviant art/turbo squid.
hey, Kenney, I'm using this in a game project and in to tutorial series. I bought the full pack on your site. But when I parent the animations to the master T bone pose I seem to have some issues. IS there any way you can upload these in .ms33d
very nice!
AWESOME
can't see the model
This guy I made specifically for the coppercube 5 engine. (think unity 1.2).
You can code Java in it or use a behavior based coding. It's rather good ( i have the basic version)
http://www.ambiera.com/coppercube/features.html
The only shader it had was a specular/ reflective map (mobile) in unity.
By the way, I uploaded it here because I do tutorials and my viewers could download it here to help them learn a 3d game engine. Its also on the unity store/deviant art/turbo squid.
The helmet is a clone of my bike helmet. Issue solved.
I just wanted to add elements that I wanted in him. But the game he is being used in is so far from halo.
very nice
this rocks the house!
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