I agree. Everything has advantages and disadvantages.
In any case, my idea is to improve the spritesheets and for example, in the case of trees, place each tree in multiple sizes (16x16, 32x32, ...) and also generate the versions of fall, spring, winter (changing HUE ) and if possible, some trees in the style of others (changing the color palette)
It is a good idea. It was working on it since a few days
That is good to know. My option requires less CPU usage.
And do not worry that it is not something that will do sprite by sprite. I will do it automatically, with python code.
I agree. Everything has advantages and disadvantages.
In any case, my idea is to improve the spritesheets and for example, in the case of trees, place each tree in multiple sizes (16x16, 32x32, ...) and also generate the versions of fall, spring, winter (changing HUE ) and if possible, some trees in the style of others (changing the color palette)
It serves to not look much in the vastness of OGA and choose more easily the sprites that are required
Fixed the error
Thanks