I know a bit however like any other "game engine" Ive mostly dropped it for my own in house engine. If youre looking to get compatible assets made for it then I can try and make that happen.
The image you've provided is unusable. You should never use a jpeg at all. The lossy format has corrupted the image and it would need to be redrawn before it could be animated. Stick to lossless formats such as PNG or BMP when creating graphical assets.
I use Photoshop really for pixel art and texture editing though ill create the base for textures in Autodesk Maya. I have Aseprite but I dont use it much as of right now, but ill probably get into it when I begin doing more heavily animated pixel art. I use Autodesk Maya for all of my 3D work since thats what im trained in, however I keep Blender on the side just incase someone wants something done in it for whatever reason.
Also adding onto MedicineStorm. Why is the asset upscaled 8x? typically its more useful for pixel art to be to scale, it saves space and typically all big engines and even homebrew engines can perform the upscaling internally.
Love it! Almost though you were someone new though. Nice name change Spring
Sure thing feel free to DM me here, email me, or reach me via discord.
I know a bit however like any other "game engine" Ive mostly dropped it for my own in house engine. If youre looking to get compatible assets made for it then I can try and make that happen.
just shoot me a message or email and let me know the details!
interesting, Ill give it a try since I will need a pixel boat for my game at some point and practice would probably help.
The image you've provided is unusable. You should never use a jpeg at all. The lossy format has corrupted the image and it would need to be redrawn before it could be animated. Stick to lossless formats such as PNG or BMP when creating graphical assets.
super cute! I did a low color variant expanding on the same tileset myself! Its so cool to see others add onto the original set!
I use Photoshop really for pixel art and texture editing though ill create the base for textures in Autodesk Maya. I have Aseprite but I dont use it much as of right now, but ill probably get into it when I begin doing more heavily animated pixel art. I use Autodesk Maya for all of my 3D work since thats what im trained in, however I keep Blender on the side just incase someone wants something done in it for whatever reason.
Also adding onto MedicineStorm. Why is the asset upscaled 8x? typically its more useful for pixel art to be to scale, it saves space and typically all big engines and even homebrew engines can perform the upscaling internally.
Not all of your tiles are shown in the preview, you should consider updating the preview image to show all of your work!
Pages