Well, I did but thats for the client. If youre looking for free mockup tiles then send me a message or email me. Keep in mind mockup tiles are free to use but I still MUST be credited. Otherwise higher detail objects/tiles must be perchased via one of my various methods.
Here is a mockup tileset that depicts something you might receive when requesting work for me. This will be a free set that I'll be posting on OGA's library eventually, but for right now it is subject to copyright rules mentioned above. I usually do mockups to try and guage what direction you'd like me to go in before getting to the detailed, though this one is high enough quality to be NES like and used on its own.
Mockups have their own errors naturally and do not depict a final piece however they do insure that quality, time, and ability to work with your direction will be implemented and carried out to the final product.
have you tried altering the sprite of the character itself instead of creating a new hat sprite. Or if the hair of a sprite is a separate object perhaps replacing that with the hat object. If you want to keep some form of hair then perhaps draw some hair to go along with your hat. I dont know how LPC works but Im pretty sure either of these will be your best bet.
Hi, thanks for reaching out! Starting rates are $1 per tile (flips, copies, and rotations are free). This price is negotiable naturally, its just something set to start from.
Wow I was pretty sure Unity fixed that issue with the need for upscaled tiles (at least from my experience with it the last game I made... oh well, thats typical of Unity...). Either way your request to upscale is is possible I just need to know by how much. If you could please DM me or you can reach me on Discord we can talk more about it and try and make a house tileset that fits your needs!
OMG no lol XD "agift" is a "still scene" so its much cheaper than if I tiled it out. I calculate still scenes based on overall detail level and size rather than individual tile detail and size. I guess I should have mentioned that above XD.
Sorry could not pick this back up. licensing issue with my autodesk software suite has left me without modeling software and I do not know how to work blender at the moment.
The model image youve provided looks pretty decent though without an object file i couldnt tell you if it was rigable. Other than that it shouldnt be hard to make a female variant as well as other body builds. So where Im going with this is what exactly do you need help with? What detail do you feel is missing?
Well, I did but thats for the client. If youre looking for free mockup tiles then send me a message or email me. Keep in mind mockup tiles are free to use but I still MUST be credited.
Otherwise higher detail objects/tiles must be perchased via one of my various methods.
Is that something you need? XD lol
I mean, I can do that.
Here is a mockup tileset that depicts something you might receive when requesting work for me. This will be a free set that I'll be posting on OGA's library eventually, but for right now it is subject to copyright rules mentioned above.
I usually do mockups to try and guage what direction you'd like me to go in before getting to the detailed, though this one is high enough quality to be NES like and used on its own.
Mockups have their own errors naturally and do not depict a final piece however they do insure that quality, time, and ability to work with your direction will be implemented and carried out to the final product.
have you tried altering the sprite of the character itself instead of creating a new hat sprite.
Or if the hair of a sprite is a separate object perhaps replacing that with the hat object. If you want to keep some form of hair then perhaps draw some hair to go along with your hat. I dont know how LPC works but Im pretty sure either of these will be your best bet.
Its very dark... Do you have a lighter rendition perhaps?
Hi, thanks for reaching out!
Starting rates are $1 per tile (flips, copies, and rotations are free).
This price is negotiable naturally, its just something set to start from.
Wow I was pretty sure Unity fixed that issue with the need for upscaled tiles (at least from my experience with it the last game I made... oh well, thats typical of Unity...).
Either way your request to upscale is is possible I just need to know by how much.
If you could please DM me or you can reach me on Discord we can talk more about it and try and make a house tileset that fits your needs!
OMG no lol XD "agift" is a "still scene" so its much cheaper than if I tiled it out. I calculate still scenes based on overall detail level and size rather than individual tile detail and size. I guess I should have mentioned that above XD.
Sorry could not pick this back up. licensing issue with my autodesk software suite has left me without modeling software and I do not know how to work blender at the moment.
another demo of more complex work I can do. This one was a gift to a friend.
The model image youve provided looks pretty decent though without an object file i couldnt tell you if it was rigable. Other than that it shouldnt be hard to make a female variant as well as other body builds.
So where Im going with this is what exactly do you need help with? What detail do you feel is missing?
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