yes i know the zip files have a lot more then preview does but my point is their all _technically_ unique but most of them _look_ the same
i bet i could make 2500 _unique_ axes from the ones in my link just by shifting the hue and messing with saturation and swapping around the shafts but it doent make them _different_ enough to be very more useful
https://imgur.com/oKXW196 anyone can do that kind of stuff in a 2 minutes so it doent save most downloaders very much time for what they could do on their own with less axes
i was just saying about 5 unique ones meaning the basic recognizable shape is only about 5
i zoomed in on the preview image and i woud say the axes kind of repeat every 5 columns
double square blade
double tapered blade
single tapered blade
single tapered blade with rounded top
single triangle blade
repeat
the colors and shafts and the other differences are not really very different enough for my eye to care
the part about multiple post is not a big deal if your posting one new upload a day but 4 all at once could all be together as one big upload of 10000 wepons axes stafs swords spears all together but hey im not admin so prolly ignore this part haha
nah man. dont keep it in mind for _next time_ fix this one here now today. not trying to be a dik but what is stoping you from adding a description and changing the title and using a better preview on this page?
amazing! gloriously rendered! the details are all there... but the details are hidden by darkness. very mysterious. first question. what is it? I guess a lamp judging from the file name. i think a better screenshot would be a good start tbh
title doent tell me anything about it
description doesnt tell me anything about it
preview doesnt tell me anything about it
people search opengameart.org to find art for their games. no one is going to be searching for "first render" or "art that started that one guys animation career"
tell people what it is how many polygons it uses what textures it uses and how they would put it in their game.
doing away with creative commons = eliminating all art on oga right now
oga isnt going to do away with cc licenses until a new site is available that does it better
make the new better licenses get them used and adopted by the game dev community __then__ oga will change
before that its just making good assets unavailalbe to people that dont have the same problem with license vs game engine
>do away with the misguided Creative Commons and get together and develop licenses geared for games.
that isnt changing oga thats getting rid of oga completely and making whole other website
no need to wait for that you can make new game licenses and host game art on a new site right now
of coarse we have no idea how to help you there is no details
if you did a all kinds of troubleshooting dont keep it a secret what did you do what are the symptoms
uploading music works fine for me
cause its better than saying "BUMP"
yes i know the zip files have a lot more then preview does but my point is their all _technically_ unique but most of them _look_ the same
i bet i could make 2500 _unique_ axes from the ones in my link just by shifting the hue and messing with saturation and swapping around the shafts but it doent make them _different_ enough to be very more useful
https://imgur.com/oKXW196 anyone can do that kind of stuff in a 2 minutes so it doent save most downloaders very much time for what they could do on their own with less axes
cool
i was just saying about 5 unique ones meaning the basic recognizable shape is only about 5
i zoomed in on the preview image and i woud say the axes kind of repeat every 5 columns
double square blade
double tapered blade
single tapered blade
single tapered blade with rounded top
single triangle blade
repeat
the colors and shafts and the other differences are not really very different enough for my eye to care
like this https://opengameart.org/content/cc0-axe-icons has less than 100 axes but my eye can tell exactly the difference between them right away that is all im saying
the part about multiple post is not a big deal if your posting one new upload a day but 4 all at once could all be together as one big upload of 10000 wepons axes stafs swords spears all together but hey im not admin so prolly ignore this part haha
yea i get how they are all differnt but tbh they are also all pretty much the same
maybe someone else could use more of these but i just dont see much variety across 2500 axes sorry
i guess i feel like the kind of ppl that need art here are already good at procedural generation and can maake their game make the wepons on demand
prolly 5 are different enough to use but 2500 of almost the same wepons is just using up spritesheet space wen they can just use a script
dont want to drive you away cause your art is good and your sharing for free sorry if this comes off as rude
i get the idea and i like r.n.g. but
procedurally generated =/= unique
it woud be more useful to give the parts used to make each one insted of a bunch of pregenerated wepons with a color change on them
prolly dont need 4 different uploads either tbh
just make one "shit-ton of fantasy wepons 32x32" upload
or better yet just one upload of all the _parts_ and let me put them together in my game
cool concept tho
nah man. dont keep it in mind for _next time_ fix this one here now today. not trying to be a dik but what is stoping you from adding a description and changing the title and using a better preview on this page?
amazing! gloriously rendered! the details are all there... but the details are hidden by darkness. very mysterious. first question. what is it? I guess a lamp judging from the file name. i think a better screenshot would be a good start tbh
title doent tell me anything about it
description doesnt tell me anything about it
preview doesnt tell me anything about it
people search opengameart.org to find art for their games. no one is going to be searching for "first render" or "art that started that one guys animation career"
tell people what it is how many polygons it uses what textures it uses and how they would put it in their game.
Pages