Kenney I'd actually been considering doing this recently, but I got hung up in implementation. Please consider everything below constructive criticism / insane rambling.
It's the directory structure that throws me off. This structure that you've made isn't really unified, it's as if I downloaded all the packs myself and extracted them to separate folders, which saves me a few minutes of time, but in a pack like this I'd want a unified folder structure. I've actually spent over a week trying to come up with such a structure, to no avail. Maybe you can help me come up with one? I'll describe the logic I've gone through to get to this point, and please bear with me. I'm very OCD about structure when I'm programming something. I like things to be consistent so I can find things easily.
The first thing I did was try to find some commonalities in the Platformer Deluxe pack, because in that pack, everything is in two gigantic folders, "Tiles" and "Items". I noticed in the red square that these were fairly easy to sort. It's the green square that threw me off. There was no rhyme or reason to these things.
The second thing I tried to do was decipher your original structure, what makes a tile a tile, and an item an item? I assumed it had to do with the size of the image, 70x70 for tiles, other sizes for items. This did not pan out, as I found irregularities.
The third thing I did was dump everything in the items folder into the tiles folder, as I couldn't find any difference between the two folders, and then I started to separate them by logical connections. The "biomes" folder had everything in the red square sorted by biome, which made it easy to add those segments "tundra" "cake" etc from your expansions, in a consistent manner.
So far I've sorted the things in the green square by purpose. Interactive, Decorative, in interactive: mechanisms, collectibles, etc. Something feels off about this structure as well though, when I get to things such as the candy canes in the tundra set - are these decorative or should I put them in the biome->tundra folder?
What are your thoughts on this? I think if there is a main "everything" pack, it should have a unified, sorted directory structure that makes sense, but I'm still working on that. It is probably a pointless waste of time, but whenever I use your work I want the project layout to be perfect.
Right, Kenney changed up how the animations work with his latest extra animations pack. They are two frame animations now. I just played with the SVG to get these, so everything is definitely here.
I had the same concern as you, but I actually made some prototypes with the animation to see for myself, and it looks fine - it's all in the frame timing.
I gathered the dog and cat fighter spritesheets, split them up, and heavily organized them based on animation. In the case of the dog I had to modify the sprite sheet itself a bit. I felt that the community would appreciate it, so I zipped it all up for a release, which you will find here:
I gathered the dog and cat fighter spritesheets, split them up, and heavily organized them based on animation. In the case of the dog I had to modify the sprite sheet itself a bit. I felt that the community would appreciate it, so I zipped it all up for a release, which you will find here:
Might be nice to have access to the models so that we could do things like animate that flag, or rotate the turret, or change the palette.
These were created from models right?
I used this art to make Candy Ninja for the Candy Jam, guide is in the main menu. Facebook login is not required, it's for the scoreboard only.
I used this art to make Candy Ninja for the Candy Jam, guide is in the main menu. Facebook login is not required, it's for the scoreboard only.
Kenney I'd actually been considering doing this recently, but I got hung up in implementation. Please consider everything below constructive criticism / insane rambling.
It's the directory structure that throws me off. This structure that you've made isn't really unified, it's as if I downloaded all the packs myself and extracted them to separate folders, which saves me a few minutes of time, but in a pack like this I'd want a unified folder structure. I've actually spent over a week trying to come up with such a structure, to no avail. Maybe you can help me come up with one? I'll describe the logic I've gone through to get to this point, and please bear with me. I'm very OCD about structure when I'm programming something. I like things to be consistent so I can find things easily.
The first thing I did was try to find some commonalities in the Platformer Deluxe pack, because in that pack, everything is in two gigantic folders, "Tiles" and "Items". I noticed in the red square that these were fairly easy to sort. It's the green square that threw me off. There was no rhyme or reason to these things.
The second thing I tried to do was decipher your original structure, what makes a tile a tile, and an item an item? I assumed it had to do with the size of the image, 70x70 for tiles, other sizes for items. This did not pan out, as I found irregularities.
The third thing I did was dump everything in the items folder into the tiles folder, as I couldn't find any difference between the two folders, and then I started to separate them by logical connections. The "biomes" folder had everything in the red square sorted by biome, which made it easy to add those segments "tundra" "cake" etc from your expansions, in a consistent manner.
So far I've sorted the things in the green square by purpose. Interactive, Decorative, in interactive: mechanisms, collectibles, etc. Something feels off about this structure as well though, when I get to things such as the candy canes in the tundra set - are these decorative or should I put them in the biome->tundra folder?
What are your thoughts on this? I think if there is a main "everything" pack, it should have a unified, sorted directory structure that makes sense, but I'm still working on that. It is probably a pointless waste of time, but whenever I use your work I want the project layout to be perfect.
Right, Kenney changed up how the animations work with his latest extra animations pack. They are two frame animations now. I just played with the SVG to get these, so everything is definitely here.
I had the same concern as you, but I actually made some prototypes with the animation to see for myself, and it looks fine - it's all in the frame timing.
Jinkies. Whelp, removing my ladder climbing animations. You truly are a machine Kenney, thanks for this.
Kenney, would it be possible to get that sprawling urban background in the preview image? Also: great work, as always.
Here is a LOT of inspiration, this is the type of stuff I'm looking for: http://posesgalore.deviantart.com/gallery/?q=parts
I gathered the dog and cat fighter spritesheets, split them up, and heavily organized them based on animation. In the case of the dog I had to modify the sprite sheet itself a bit. I felt that the community would appreciate it, so I zipped it all up for a release, which you will find here:
https://dl.dropbox.com/u/1032313/Pet%20Fighters.zip
Enjoy!
I gathered the dog and cat fighter spritesheets, split them up, and heavily organized them based on animation. In the case of the dog I had to modify the sprite sheet itself a bit. I felt that the community would appreciate it, so I zipped it all up for a release, which you will find here:
https://dl.dropbox.com/u/1032313/Pet%20Fighters.zip
Enjoy!