Okay. Second try. The style of the given graphic doesn't really match well with the game's artwork so I sort of combine the two. I also reference the color palette of the log and stump. I also go for a log cabin style for the cabin.
I don't think there are something like that here... It seems to be svg/vector graphic and most graphic here is pixel art. Vector artworks are commonly characters or modern stuff.
Hi Ninja Dog! Is the size of the structures arbitrary? I thought it was 64x64 but the log and stump would have occupied the whole tile alone. Also, those structures you created aren't 64x64. Or maybe, the structures can occupy more than one tile? Maybe 128x128 or four tiles?
Oh! Here is another one. It is finished I guess? Maybe it needs some adjustment, or it doesn't actually fit the game you are making. I tried to imitate the style of the graphic you posted and I hoped I get it right.
Well... I said the spider was a drawing, not pixel art! I was draw that to show how the parts of the spider go together. And even then, my drawing is only 200x100 or 100x100 per spider.
And actually, the sprites you showed me shows good silhouettes.
Also, form doesn't mean what creatures they are. Humanoid form, female form, tall, short, round. Turn these sprites to silhouettes and you can still identify their form.
And as you requested, silhouette version.
Though, some creatures does suffer, like the spider, which makes it looks more like a mite. The dog's form, however, is really well depicted, which I really find amazing.
As for the spider. It's the limitation. The sprite is only 8 pixels wide. Yours however is not. Yours is 37 pixels wide. You could have make it more realistic and detailed.
As for colors... they aren't going to help much if the form is not done well, and I think the problem with your sprites is more of the form than coloring.
Well, I'm new to making pixel art too, but my usual way of drawing starts by shaping the form. I usually draw cylinders and boxes and spheres to form the basic form of what I'm drawing.
Sometimes I actually just draw a silhouette. Say a very sexy lady, I'll first draw an hourglass figure of the torso and hips and then I add the limbs and head to coordinate with the hourglass figure.
Other more experienced artist might have a better way though. I hope they will enlighten us!
I'm not an expert here and others, hopefuly, could contribute more, but the colors is not the only issue with these figures. There is a far more deeper problem.
You really need to consider the form. The shapes and silhouette. It should be readable. For example, the first wizard has a strong and recognizable silhouette. Yours however has a very unclear silhouerte.
This might also be because of how small your image is. Just 20X19. There isn't enough pixels to work with.
Most importantly, the forms should be correct... that is study the actual anatomy of what you are trying to draw.
The wrong forms/anatomy is really clear with the spider. The legs of the spider is attached beneath the spider's head. The eyes are arranged in various ways but ussually a spider has two large eyes in the front and smaller eyes around them. I make a quick drawing to show how the parts of the spider are attached together. Though... my drawing seems to make the spider a little on the chibbi side.
Okay... my first try and it doesn't really work. The structure I created might too complex for a 64X64 tile. I'll make a simpler one. Just one cabin and a stump with an ax on it.
Here is my unfinised work. Any suggestions is welcome!
It's okay to use it! I'ill be glad.
I uploaded one with a transparent background here:
https://opengameart.org/content/woodcutter-cabin-2
Thanks!
Haha. I'm doing this just for fun. Maybe I can work on one or two of the buildings?
Okay. Second try. The style of the given graphic doesn't really match well with the game's artwork so I sort of combine the two. I also reference the color palette of the log and stump. I also go for a log cabin style for the cabin.
I don't think there are something like that here... It seems to be svg/vector graphic and most graphic here is pixel art. Vector artworks are commonly characters or modern stuff.
I think you had to make a request.
I just have to fit it in the box?
Hi Ninja Dog! Is the size of the structures arbitrary? I thought it was 64x64 but the log and stump would have occupied the whole tile alone. Also, those structures you created aren't 64x64. Or maybe, the structures can occupy more than one tile? Maybe 128x128 or four tiles?
Oh! Here is another one. It is finished I guess? Maybe it needs some adjustment, or it doesn't actually fit the game you are making. I tried to imitate the style of the graphic you posted and I hoped I get it right.
Well... I said the spider was a drawing, not pixel art! I was draw that to show how the parts of the spider go together. And even then, my drawing is only 200x100 or 100x100 per spider.
And actually, the sprites you showed me shows good silhouettes.
Also, form doesn't mean what creatures they are. Humanoid form, female form, tall, short, round. Turn these sprites to silhouettes and you can still identify their form.
And as you requested, silhouette version.
Though, some creatures does suffer, like the spider, which makes it looks more like a mite. The dog's form, however, is really well depicted, which I really find amazing.
As for the spider. It's the limitation. The sprite is only 8 pixels wide. Yours however is not. Yours is 37 pixels wide. You could have make it more realistic and detailed.
As for colors... they aren't going to help much if the form is not done well, and I think the problem with your sprites is more of the form than coloring.
Well, I'm new to making pixel art too, but my usual way of drawing starts by shaping the form. I usually draw cylinders and boxes and spheres to form the basic form of what I'm drawing.
Sometimes I actually just draw a silhouette. Say a very sexy lady, I'll first draw an hourglass figure of the torso and hips and then I add the limbs and head to coordinate with the hourglass figure.
Other more experienced artist might have a better way though. I hope they will enlighten us!
I'm not an expert here and others, hopefuly, could contribute more, but the colors is not the only issue with these figures. There is a far more deeper problem.
You really need to consider the form. The shapes and silhouette. It should be readable. For example, the first wizard has a strong and recognizable silhouette. Yours however has a very unclear silhouerte.
This might also be because of how small your image is. Just 20X19. There isn't enough pixels to work with.
Most importantly, the forms should be correct... that is study the actual anatomy of what you are trying to draw.
The wrong forms/anatomy is really clear with the spider. The legs of the spider is attached beneath the spider's head. The eyes are arranged in various ways but ussually a spider has two large eyes in the front and smaller eyes around them. I make a quick drawing to show how the parts of the spider are attached together. Though... my drawing seems to make the spider a little on the chibbi side.
Okay... my first try and it doesn't really work. The structure I created might too complex for a 64X64 tile. I'll make a simpler one. Just one cabin and a stump with an ax on it.
Here is my unfinised work. Any suggestions is welcome!
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