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Re: Hero Steampunk concept
Wednesday, January 19, 2011 - 22:17

I forgot to sign in for my last comment, ha. No problem, critique is how we improve as artists. The face looks a lot better! Good job.

Re: FLARE Story Ideas
Thursday, December 16, 2010 - 02:45

I think the whole idea of civilization crumbling could be really cool.

If you're gonna go with the corrupted oligarchy then I think it would be really cool if you had sort of a fable element, where the theocrats have been trucking with dark powers for ages to allow for their people to enjoy immortality, presumably from some fell power. Perhaps you could incorporate some of Lamoots ideas, so you have the hero dwelling in the city state of these Theocrats in the Earth region, and they have been laid siege or at war with spirits(elementals?) and men from other kingdoms and regions for decades or centuries, presumably, or at least say the theocrats, to steal the secrets of immortality. These spirits and men attack because the Earth regions theocratic cult is essentially allowing Undead beings from unspeakable hells to feast on the life force of the land in exchange for immortality, only now the effects are really being felt and people from many lands cannot survive, and now even the Earth kingdoms people are falling to undeath because so little life force is left.

You could also have an element where the Mages are beginning to discover the unholy pact the Theocrats have made, and so the undeath is blamed on them and they and their warrior bodyguards are put to death.

Or even more interestingly, maybe the player is a Theocratic Loyalist, young and unaware of the true nature of his religion, who becomes captured transporting the bodies to the outskirts of the city walls, and so believes he must return to his kingdom and regain his standing until he discovers the truth that has been hidden from him.

I think this could fit in nicely with Lamoots ideas about needing to restore the balance of these elements, and start a new cycle. I think it could also provide some very subtle but pleasing social commentary about the woes of not considering the implications of our actions when we overuse our resources.

Re: OSARE - Feedback
Friday, July 16, 2010 - 19:11

It seems like most times when users want a feature or content that is not practical that people always suggest having optional settings, but this takes a lot of pointless work on things which would remain illegal, endanger the project if Blizzard got pissed, and would suck up developer time. OGA is a work in progress as are all our skillsets, but OSARE is looking really great for it's age and will only get better.

Re: OSARE - Feedback
Friday, July 16, 2010 - 13:47

Using Blizzards tilesets would be absolutely the wrong thing to do, but I wont get ito it further because I don't think pfunked will entertain the notion

Re: Art collections (community input encouraged)
Monday, July 12, 2010 - 19:07

This sounds like a good idea, because at present OGA is starting to get big enough that it's getting hard to really sift through all the content to fin similar materials.

Re: OSARE - Feedback
Sunday, July 11, 2010 - 02:04

ha! If only all programmer art looked like that.

Re: Various Small Arms (Assault Rifles, Sniper, Pistol)
Saturday, July 3, 2010 - 15:02

These are pretty rad, especially considering the animations and attention to detail with the sites. This is a lot of work, and you're awesome for posting it. Especially under cc by!

Re: Post Apocalyptic Woman 1
Saturday, July 3, 2010 - 14:58

Thanks, I had a friend who made a great model for it.

Re: Chaingun, pistol, rifle, shotgun shots
Wednesday, June 30, 2010 - 01:34

These are awesome. I'm really curious how these were made.

Re: Zombie Sprites
Tuesday, June 29, 2010 - 23:50

This is great. I can't wait to play OSARE.

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