Not sure about qualms with the BY SA license, aside from the fact that it is viral. We do have a stretch goal planned which would make them CC By instead, but thats off on the horizon for now.
1) Logistically it means that if you have need of textures of rigs you will have to make them yourself. I am a die-hard free culture advocate, not just someone trying to make a buck, so even after the campaign I will continue to improve the models and designs in my spare time. But the modeler I have hired is a professional and quite busy. We wanted to offer a wide collection, and we have stretch goals planned to add textures and rigs, but we didn't want to have our campaign goal be the thirty grand that would be required to do a large collection of fully textured and rigged models. We want to add textures and rigs but we need support to do it.
2) The polycount will be fairly low, the image shown is the high poly sculpt which will be baked onto a normal map on a low poly mesh. So the polycounts will be quite manageable.
p.s. Clint showed me the Goblin you did, it was great, and I really enjoyed it.
Thanks for posting this Stefan. I am one of the people behind the campaign. We could really use the support of free gaming and free culture communities. Just backing at the ten dollar level, if enough people get behind it could allow us to do some really amazing, high quality stuff.
Clint Bellanger wrote a better description of why we're passionate about this sort of thing on his blog, so just follow the link above in Stefans post.
If you want free game assets and free games in general, pitch in. For the price of a ticket to a movie you could have a collection of Freely Licensed monsters, and if we reach certain stretch goals, dozens of creature designs from other genres. Additionally we have an exclusive book, a deck of a cards, and maybe most importantly tutorials to help other people make more Free Monsters.
Never played, but I'll take the comparison as a compliment. :)
No E, just Nichol. but otherwise yea that works. Eager to see. As for the legs, its not likely in the very near future, but possibly soonish.
Absolutely, so long as you abide by whatever license you choose from those available..
Thanks! I do like the idea of seeing a line of them against a setting sun and knowing you are well and truly screwed.
Quite possibly, it was fun to do. I might do one months theme based on these kind of sci fi portraits on my Patreon.
Sure, I can do that. In fact, done.
Hey Redshrike,
Not sure about qualms with the BY SA license, aside from the fact that it is viral. We do have a stretch goal planned which would make them CC By instead, but thats off on the horizon for now.
1) Logistically it means that if you have need of textures of rigs you will have to make them yourself. I am a die-hard free culture advocate, not just someone trying to make a buck, so even after the campaign I will continue to improve the models and designs in my spare time. But the modeler I have hired is a professional and quite busy. We wanted to offer a wide collection, and we have stretch goals planned to add textures and rigs, but we didn't want to have our campaign goal be the thirty grand that would be required to do a large collection of fully textured and rigged models. We want to add textures and rigs but we need support to do it.
2) The polycount will be fairly low, the image shown is the high poly sculpt which will be baked onto a normal map on a low poly mesh. So the polycounts will be quite manageable.
p.s. Clint showed me the Goblin you did, it was great, and I really enjoyed it.
Thanks for posting this Stefan. I am one of the people behind the campaign. We could really use the support of free gaming and free culture communities. Just backing at the ten dollar level, if enough people get behind it could allow us to do some really amazing, high quality stuff.
Clint Bellanger wrote a better description of why we're passionate about this sort of thing on his blog, so just follow the link above in Stefans post.
If you want free game assets and free games in general, pitch in. For the price of a ticket to a movie you could have a collection of Freely Licensed monsters, and if we reach certain stretch goals, dozens of creature designs from other genres. Additionally we have an exclusive book, a deck of a cards, and maybe most importantly tutorials to help other people make more Free Monsters.
You already know me snowdrop, but pass my portfolio along to whoever needs to see it.
http://justinnichol.cghub.com/images/
Reminds me of trans design class.
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