@FiveBrosStopMos a Trex is in the works, Brontosaurus too. @drummyfish The progress realtime graphics makes every few years blows me away. So thanks, but its a pretty silly move to generalize that. Low spec/pixelart is something I picked up when we all had to use it. It's what I know, so it is practical, tho part of it is nostalgia, and some nostalgia crept into the move to make these dinos. @Danimal no game as far as I know! @tonysian Thank you.
@Danimal thanks man. Yes, was thinking of Trespasser too, should basically be late '90s specs here
@MedicineStorm if I'm getting that question right, these textures are all custom. 3 hand painted textures/masks baked down to 1 texture w/ Blender > paintover on that last texture. Feathers alpha was painted for the last dino.
I will update this one with better promos and getting basic walk cycle/attack anims in, so I can include the original texture node setup if you want to see what that breaks down to. That's gonna be at least another week since I'm working on another project now. Stay tuned...
The admins at Pixabay did a hell of a job with the license change. Seriously, no popup? misuse? What about the little guys who use the license? Probably I will be using other sites for projects like this moving on. But it seems that this one (like the explosion that got linked) is in the clear.
@withthelove If the front end of the layout works, keep it. That was my rationale and I don't see how it contradicts our goals. Correct me if I'm wrong, but if it's clean and stable under the hood which we're doing anyway you can mess around with the shiny stuff more later.
@samuncle Nice rebranding, bad redesign. Maybe the all-out route is what we need, but I'm not a CEO making 5 year plans, so my thoughts are only sort of formed on that.
@TheOuterLinux Some of this, I agree with. The JS, I'm with you on that. Without going into why, a lot of the web is a bloated dependency nightmare and this current mockup hits most or all of those bad notes.
Unfortunately "if it ain't broke" is generally not applying to high tech/web design, or some modern industry like this. Everything moves fast and if you don't fix it they break you eventually. I have no idea how DA is still hanging on, probably it had most changes under the hood. Also in fact parts of the current interface could be a hell of a lot simpler. Most of it works, some of it doesn't. Points there have already been raised, and I tried to bring some of those here in my mockup.
Mine so far are pretty wide reaching. Better organization of categories (user, news etc), put that in a hierarchy. In my mock I think I tried to put the social networking buttons with email/IRC as example. Who's Online probably goes in the forum. But when you group things like that there's more room to put art and its stats in your face.
Devs! I don't know how you're implementing this but don't make it a bloated dependency nightmare, code tight.
@MedicineStorm Years of pushing small-ass pixels on sub-HD displays will do that to a man.
I'll probably make one for info page or user page, but waaay down the line. Zoom in on that.
Reposting a classic demo of what can be done with color cycles: http://www.effectgames.com/demos/canvascycle/
Some tech talk with Mark Ferrari: http://www.effectgames.com/effect/article-Old_School_Color_Cycling_with_...
(Almost) same method, different game: Mega Man X:
Big fan of many of these workarounds from back in the day. Hope this helps.
some more UI sprites matching what you got there (sci-fi/modern day/medieval etc) would build off of that well
@FiveBrosStopMos a Trex is in the works, Brontosaurus too.
@drummyfish The progress realtime graphics makes every few years blows me away. So thanks, but its a pretty silly move to generalize that. Low spec/pixelart is something I picked up when we all had to use it. It's what I know, so it is practical, tho part of it is nostalgia, and some nostalgia crept into the move to make these dinos.
@Danimal no game as far as I know!
@tonysian Thank you.
Been a while since I checked out the music side of this, but I'm pretty impressed with the quality. keep it up.
UPDATE
-We got movement!
Walk (24 frames, looping)
Run (16 frames, looping)
Attack 1 (16 frames, looping)
Attack 2 (24 frames, non-looping)
-Raptor with feathers now uses the same rig
-Some work on the weight painting
-Source texture nodes are in this version, so you can analyze (but nodes are NOT the final mix)
The "lite" version is still up but you'll miss out on this stuff...
@Danimal thanks man. Yes, was thinking of Trespasser too, should basically be late '90s specs here
@MedicineStorm if I'm getting that question right, these textures are all custom. 3 hand painted textures/masks baked down to 1 texture w/ Blender > paintover on that last texture. Feathers alpha was painted for the last dino.
I will update this one with better promos and getting basic walk cycle/attack anims in, so I can include the original texture node setup if you want to see what that breaks down to. That's gonna be at least another week since I'm working on another project now. Stay tuned...
UPDATE
The other 4 assets have been added. Happy jungle cruising.
@Commander much appreciated.
@FiveBrosStopMos @MedicineStorm No, not 128x128, this actually breaks down to 32x32, with a lot of unused space.
The admins at Pixabay did a hell of a job with the license change. Seriously, no popup? misuse? What about the little guys who use the license? Probably I will be using other sites for projects like this moving on. But it seems that this one (like the explosion that got linked) is in the clear.
@withthelove If the front end of the layout works, keep it. That was my rationale and I don't see how it contradicts our goals. Correct me if I'm wrong, but if it's clean and stable under the hood which we're doing anyway you can mess around with the shiny stuff more later.
@samuncle Nice rebranding, bad redesign. Maybe the all-out route is what we need, but I'm not a CEO making 5 year plans, so my thoughts are only sort of formed on that.
@TheOuterLinux Some of this, I agree with. The JS, I'm with you on that. Without going into why, a lot of the web is a bloated dependency nightmare and this current mockup hits most or all of those bad notes.
Unfortunately "if it ain't broke" is generally not applying to high tech/web design, or some modern industry like this. Everything moves fast and if you don't fix it they break you eventually. I have no idea how DA is still hanging on, probably it had most changes under the hood. Also in fact parts of the current interface could be a hell of a lot simpler. Most of it works, some of it doesn't. Points there have already been raised, and I tried to bring some of those here in my mockup.
Mine so far are pretty wide reaching. Better organization of categories (user, news etc), put that in a hierarchy. In my mock I think I tried to put the social networking buttons with email/IRC as example. Who's Online probably goes in the forum. But when you group things like that there's more room to put art and its stats in your face.
Devs! I don't know how you're implementing this but don't make it a bloated dependency nightmare, code tight.
@MedicineStorm Years of pushing small-ass pixels on sub-HD displays will do that to a man.
I'll probably make one for info page or user page, but waaay down the line. Zoom in on that.
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