don't let that jerk get you down, you don't have to appease him. especially when he doesn't have any constructive criticism to add. look at any tilesets from the 16 bit era: they all have huge similarities. doors, sign posts, ladders, staircases, carpets with those frilly edges, had anyone seen a carpet like that before? torches on the walls, the chunky cave texture, circle rocks, ripples of the water. if you were making an open source FF tileset nobody would say anything, because its bland and generic. zelda has a special cartoony style that nobody bothers to adapt, because it definitely looks 'zelda'.
here's my suggestion: keep the zelda-like style, there's nothing wrong with adapting it, but DO sit down with a pen and paper (or whatever) and attempt to redraw your own version without looking at the sprites. so theres those unique looking armos statues everywhere, look at pre-history sculptures and make your own lumpy tough dude.
https://www.youtube.com/watch?v=3bDHWf5Vq_E
most tutorials start with assets and move into programming later, this guy starts with programming first. he's good.
https://unity3d.com/learn/tutorials/topics/scripting/coding-unity-absolu...
and there's this!
The new tiles look amazing! Love the designs on the trees.
Name calling was the wrong way to go, I apologize. Thanks for mediating.
don't let that jerk get you down, you don't have to appease him. especially when he doesn't have any constructive criticism to add. look at any tilesets from the 16 bit era: they all have huge similarities. doors, sign posts, ladders, staircases, carpets with those frilly edges, had anyone seen a carpet like that before? torches on the walls, the chunky cave texture, circle rocks, ripples of the water. if you were making an open source FF tileset nobody would say anything, because its bland and generic. zelda has a special cartoony style that nobody bothers to adapt, because it definitely looks 'zelda'.
here's my suggestion: keep the zelda-like style, there's nothing wrong with adapting it, but DO sit down with a pen and paper (or whatever) and attempt to redraw your own version without looking at the sprites. so theres those unique looking armos statues everywhere, look at pre-history sculptures and make your own lumpy tough dude.
can't wait to see more of your tiles.