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Well Duion you are correct
Saturday, October 21, 2017 - 09:05

Well Duion you are correct today for the earlier working prototype(s) were scrapped just yesterday and we decided to properly move to Unity even though we had to start over. Unity has a lot of potiential so we felt it better to do the switch now and save effort later than to inevitably do the crossover half way down the pipeline. Although like you said it will take sometime to build up to a proper prototype once again.

The game was refocused to 2D top down view (think Legend of Zelda 1986) for the first run to set some roots down. The idea is to feel things through with iteration and seeing what is practical to carry over to the new prototype and what should be new to add. A test run of the series to test and prototype the ideas if you will.

So technically we are in the building phase yet from a wholistic stand point the project today right now is closer to the design and idea phase because the first prototype(s) were just scrapped and work has just begun on Unity. Yet it is moving forward and I am excited to see where it leads!

No Duion, if I was still in
Friday, October 20, 2017 - 13:11

No Duion, if I was still in the planning phase this thread would not exist. This is a recruitment thread. These kinds of R.P.G. projects require more people to move forward at a reasonable pace. Sure I can take 6 years to make a half baked game like most anti-social people on the web who do these kinds of projects but that is not ideal (there are many examples of these half-baked projects). I would be dumb as a door knob if I published my archives of design and 'planning' work without a proper game behind it. Think of it Duion, would you publish your work that has taken years to develop over many games and projects both large and small only for it to stolen by random companies across the web? I am looking for people to help create and who have strong digital fabrication talents. This may or may not work but be afraid not of failure but rather of doing nothing. Great games are made by great people; Rome was not built in a day nor was it built by one set of hands.

To Durion: True, although for
Friday, October 20, 2017 - 11:10

To Durion: True, although for a realistic 3D style (not cartoon) there are pros and cons with Isometric view.

 

To Durion: Well you can but a
Thursday, October 19, 2017 - 12:06

To Durion: Well you can but a 2D-2.5D engine saves resources. A true 3D games needs a lot more art assets than a 2D-2.5D game; I figured to start small first.

To MedicineStorm: Your quotes regarding yourself are not quoting anything of what you previously said in this thread. There is nuance lost I suppose in text communication about my allusion to shaking trees. Will you sign this contract for the house? Will you follow me to another country? Will you come with me in my car? Will you eat this food and take this pill? If you want yes or no answers you may have asked the wrong questions. The medium is the message. Now with that briefly said what is this different project that you speak of MedicineStorm?

To everyone: I have another video being uploaded today about the direction that I wish to head in with the Flare engine. An open expression of what I am up to with the project. Where I stand and where I want to go in short.

 

Ah Medicine Storm I am not
Thursday, October 19, 2017 - 09:51

Ah Medicine Storm I am not shaking my tree nor one person's nor a group of people's tree but I am shaking the tree of life. A metaphorical rise to challenge life's adversity if you will.

To Duion: I simply want to create a solid R.P.G. that is worth playing. I have a strong sense of direction for the project but I am not here to dictate to anyone who wants to help how this project will get built. I wish to be open and courteous to all who want to help and if there are valid strong suggestions I have little choice but to follow them. The opposite of listening to strong rooted advice is a path of self-inflicted blight and destruction.

I must listen to my talented peers herein to get this project moving forward; I have no choice but to be open to the will of the people. If the project is to be open sourced so be it; I simply want to work with a group of helpful people not against them. Although I do wish to have a group focus on the project and communicate well with the people working on the project to avoid a splinted force of content creators; I now the value of group unity.

I do not believe in 'hoarding resouces' although I cannot and will not be used and abused as a person; you cannot help and be strong for others if you cannot help and be strong for yourself. All I ask is that if we are to work openly is that we have to hold meetings and feel out what everyone wants and desires and ask why we feel this way. The majority of people are very talented and have so much untapped potiental and we can do much together if we work with each other not past each other.

I do have a very strong passion for this project and I do not know what exact shape it will take when all is said and done. I am always open to adapting and moving forward into the unknown when it is needed of myself. All that I wish is to create an experience at the end of the day that will resonate within people and gameplay that speaks for itself; a game world that will demand to be played.

As VinnNo.0 has pointed out: A prototype is needed to act as a lightning rod of proof of concept. I do not wish to perpetually talk to people, to always sell people ideas of what I can see clearly in my mind's eye and show them nothing to grasp for their own imagination; I am no snake oil salesman! Yet rather I wish to give to the community an example for themselves to see the seeds of potiential and decided within themselves to walk past or to help build something worth playing. I have to to resurrect the FLARE engine folder I suppose now. I have no choice for I see that there might be interest here and this project may move forward together as one.

The challenge I have with a
Wednesday, October 18, 2017 - 19:56

The challenge I have with a lop-sided skill set is that I feel as a healer in a holy trinity based dungeon crawler where I need people in a group to chug through the guts of an area while I work great in synergy with everyone else and likewise. (Most people quit but you can always multibox ;P)

I have a bunch of prototypes of a whole bunch of games but the issue is that there are too many them and as you said not finishing something is horrid. I am not great at the creation / fabrication of scripts and code; like a bird playing thumb war. I have become a person with a skill set of salvaging bits and pieces from failures (mine and eveyone else's O.O) until I get some type of monster stiched together from past failures and teams that did not pull through both my teams and others. Money and success cures all doubts and puts the winds back in the sails of most people I have also witnessed; perhaps even to a self destructive amount with AAA studios.

So I do not really have a roadmap on where I should travel myself to find people. I wish did though; then I would not be here though eh? Rather I know where they are not found and what I have not been doing correct; aiming a bit higher in standards of engine / platform and finding a working work flow haha. The Unity forums are hit and miss, kind of like Mc game design xD! 999/1000 Players in a player base forum are no good and deviantart is like a circus filled with broken clowns. I need to specialize to focus the limited resource pool I have. I agree but I feel as a tank without a healer or a healer without a tank and I just ran out of single player content and it is time to form a group (LFG again) xD!

Also I just cannot stand still so I end up creating these horrid monsters of prototypes like a child in the kitchen trying to cook and bake everything yet alien to the er, 'finer points' of cooking and baking. Also I have this weight upon myself that I do not know why it is there but it just is. Invisible but it just gives a slighly imploding metaphysical sensation when I do nothing for too long. So I end up throwing myself into the wrong end of my talent and strengths and yet I end up learning a bit of everything through how not to do it xP.

So the order of the day for myself is make a good R.P.G. and I have no idea how to get a good working team together (I can get bad one together really easy though xD!). I know I have to start finding people and make a stubborn effort about this for I am eatting up the other areas where I do fine but the road is running out and I need to shift lanes. Yeah the car will crash but it can be repaired and I will get there eventually xP. I have no idea as to what is a good method on how to locate these people to fill in my lopsided skill set so I endded up here (and other locations) at this loose end of myself in the past once again starting a prototype and failing at it full throttle lol xD. All of my failures are like, that full throttle and 100% driven (and 9/10 probably explodeded in a fire ball) but eh gotta break a few eggs to make an omlett!

So eh yeah I really should write a book and be an artist and a physical engineer but those things are too, eh not 'easy' but limited (plus the Trump car is that I love video game design the most). So I end up ramming myself into scenarios that I end up strong-arming with the wrong tools (hammering a nail with a screwdriver type of thing) and I have all of these wrecks of projects but wrecks are better than nothing and I would rather fail and get a wreck than do nothing. I was like this in school P.E. I had a lopsided ability set and in sports I would find creative ways to strong arm the wrong strength to into a success. Yet once I get going into my strengths I am a machine haha! Although right now I am hammering nails with a screwdriver! C'mon *shakes the tree* Where are you hiding people!?! *shakes the tree even more* AHH!!!

Ah my writing is a bit too
Wednesday, October 18, 2017 - 17:58

Ah my writing is a bit too poetic / has too much verbosity (wordiness) I suppose.

I tend to go off on tangents of inflated vocabulary every now and then.

Eh watch the youtube video to get a better idea of what I am after with this game project. I wish to create a soild game and I hope to use the FLARE engine although it may not work out with it having too many moving parts / it is too complex to work with when dealing with a bunch of loosely connected people. What do you do eh? I have already used about 7-8 game engines to try and get a solid game engine to host the R.P.G. I am after. I figured to ask here in that I love the FLARE engine but it requires the opposite of my skill set to work. So if the community is willing to work on the project then there might be a way to make the FLARE engine work better after all xD. Although I am no stranger to disappointment and the likely scenario is that I will have to keep working with R.P.G. Maker MV and throwing Plugins at the engine until it works in '7/10' fashion regarding game mechanics. Then in that case the FLARE engine is not even used so eh. Success from Failure. Fail, fail, fail, fail, fail and keep failing until all the out-comes are exhausted and there is nothing left but success.

I have made a video for the
Wednesday, October 18, 2017 - 14:49

I have made a video for the people whom strike and interest in forging an R.P.G. of quality and of passion (the engines and plaforms are secondary in my odyssey towards this dream. Here is a slighlt glimpse in passing about where I have centered myself in the soul of the world of medieval fantasy that I have named AGABAL, The Burning Emerald! I have just 'now' produced a video where I peer into the soul of my world AGABAL (wrought upon my last day of the 21st year ^.^) https://www.youtube.com/watch?v=edSGN6Gi8fM

I drew this sword: http://www
Wednesday, October 18, 2017 - 14:36

I drew this sword: http://www.wowhead.com/item=118080/admiral-taylors-greatsword and I gave it to a friend of mine of whom had a bit of artist's block; I found it one day on wowhead about a year after the fact. I had an older dream which was painted in the wrong colour palette of my heart where I pined to work for the likes of Bioware and Blizzard. Yet once I got my foot in the door I found myself walking away with one step away from what may might call 'success'; yet my heart must be free.

I want to make a game akin to Baldur's Gate but much more in soul. Well I have produced an issue to others around myself of whom their disconnect  haunts me so in life. It is where I cannot fit into a 'box of labels' very well and my R.P.G. projects are the same for they are of my own heart and body of passions from my true character. The quickest one can explain my medival fantasty universe setting is that it is a hybrid of mythology, shaped form the experience of great games of the genre and something new altogether in composition.

I was to work on another Blizzard project with World of Warcraft but I left the team for they were too 'stayed' with the ideas of everyone else but themselves. Unable to be deeply creative they were and my heart pushing myself to new horizons. I must always press onward to where ever my dreams and passions flow. For better or for worse I cannot be without my core that yearns for this world of my open creation.

If I had the resources I
Wednesday, October 18, 2017 - 14:22

If I had the resources I would do many games within my universe (introduction vidoe coming shortly) and at least one would be like Skyrim and one such as World of Warcraft (Vanilla). I was using an engine like Dark Souls / Assassin's Creed in Unity with real 3D hit detection but it was too resource intensive for a limited resource pool. I am aimming towards a 2D semi-isometric game or ideally what would go after my own heart a 2.5D isometric game that can be as Diablo 1 and 2 and Baldur's Gate 1998. Furthmore the later in my dreams with a more 'focused' approach on hitting the core values of quality verses inflating the price of the work flow to a halt; ambitious yet resourceful!

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