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Now with Off-Hand Maces for
Tuesday, November 9, 2021 - 15:31

Now with Off-Hand Maces for Dual Wielding! I have the Off-Hand Maces working for both the Heroine and the Hero avatar animations. I have currently 4 (out of 10) more base / Flare engine default One-Handed Weapons to animate for the Off-Hand. Master Links: https://www.deviantart.com/withinamnesia/art/Off-Hand-Mace-Works-Heroine... + https://www.deviantart.com/withinamnesia/art/Off-Hand-Mace-Works-Hero-In... + https://www.deviantart.com/withinamnesia/art/Off-Hand-Mace-Works-Hero-Ca...

You can activate developer
Tuesday, November 9, 2021 - 01:13

You can activate developer tools / mode and spawn in all of the 'boss drops' / items to get a complete list. Look up the item id / 114 = Longsword (I think?) exec reward_item=X and X is the item id.

Successful Dual-Wielding
Tuesday, November 9, 2021 - 00:55

Successful Dual-Wielding Casting! Spell Sword Playstyle! Proper Dual-Wielding Works! I have the Off-Hand 'Longswords' (Arming Sword / Bastard / Hand-And-A-Half Swords) working for both the Heroine and the Hero avatar animations. I have a little over a few more base / Flare engine default One-Handed Weapons to animate for the Off-Hand. So far this is my favourite and I think it looks the coolest :-).

I now have Off-Hand Infantry
Sunday, November 7, 2021 - 17:26

I now have Off-Hand Infantry Axes working! Master Links: https://www.deviantart.com/withinamnesia/art/Off-Hand-Infantry-Axes-Work... + https://www.deviantart.com/withinamnesia/art/Off-Hand-Infantry-Axes-Work... + https://www.deviantart.com/withinamnesia/art/Off-Hand-Infantry-Axes-Work...

Hopefully I can do the rest of the Off-Hand animations for the rest of the ~one-handed ~weapons.

Bit by bit, onwards and upwards:-)!

Off-Hand Hand-Axes Working!
Sunday, November 7, 2021 - 01:24

Off-Hand Hand-Axes Working!(Heroine+Hero+Inventory)

I have the Off-Hand Hand-Axe working for both the Heroine and the Hero avatar animations. I hope to do all of the Flare RPG base one-handed weapons in the off-hand (if not more). I am very happy to get more crucial work done on the Flare engine and I hope to get more of the weapon animations out before the 1.13 Flare release or very close after post release. That is if the Flare engine release is faster than my completed Off-hand weapon animations to support dual wielding in the Flare RPG engine. I wish to share my completed Off-hand weapon animations for the Flare engine to give back to the community as well that has helped myself very much so and my growth and much of my current ability would not be possible in the current state without them; so with that said I am grateful. Onwards and upwards:-)!

Master Link: https://www.deviantart.com/withinamnesia/art/Off-Hand-Hand-Axes-Working-...

Thank you for your diligent
Sunday, November 7, 2021 - 01:20

Thank you for your diligent communication, I hope the best for your venture and if you make really cool assets and world building tilesets I could very well end up being a customer. I very much like the idea of having a consistent art style:-).

Why have you chosen to not
Saturday, November 6, 2021 - 17:54

Why have you chosen to not participate in 3D model files for world building assets offered to your customer base? Would that not expand your market in the present and the future as more and more games are using 3D models in real time verses less and less games using isometric pre-rendered 2.5D images? Is it down to a development process that limits the assets to 32-bits .PNG (~photoshop, image layers etc.) or is this a policy decision?

What scope of assets offered are you targeting in the next 12 months and what are your long term foreseeable plans to scale up the assets offered? Do you have a drawn out plan to expand your offerings? If so what specific biomes, asset sets, character related assets are you prioritizing? Where do you want to be in terms of scope of assets and scope of business for your operation in the near future and in the abstract long possible future?

How long have you been trying to run a business like this and what are you looking for? What goals do you have for this whole operation? Is this a dream, a business practicality, a hobby, what does this mean to you? What do you want from this and why is this pursuit worth it for you? Are you after the money or is there something more you are seeking fulfilled and or come into fruition? We only live so long so why do you want to dedicate yourself to this journey?

Also do you plan on covering
Friday, November 5, 2021 - 22:02

Also do you plan on covering all biomes for world building tilesets (real world world biomes: https://en.wikipedia.org/wiki/K%C3%B6ppen_climate_classification )?

Or possibly make a high quality assets / tilesets in a convenient place to find tileset analogous to such tilesets found with great RPG's such as Diablo I and Diablo II, Baldur's Gate, Warcraft series, Path of Exile, Ages of Empires, Civilization, Might and Magic, Ultima and the Zelda series (if it was photo-realistic) etc?

There are some general biomes found in many classic Isometric RPGs, let us look at Diablo II for a quick reference: https://www.reddit.com/r/Diablo/comments/pu1ixb/d2_map_flowchartstyle_wi... Each act covers one distinct 'biome' of which each biome has around on average ~20-30 areas / levels. Or even Path of Exile: https://imgur.com/a/ePX9Yp9 + https://imgur.com/1kWqopF + https://pathofexile.fandom.com/wiki/Category:Tilesets (It would be great to have something like these biome tilesets for use in smaller scale / independent developer games)

Overworld: (possibly more)
Grassland / Plains / Forest / Temperate
Arid / Rain-shadow / Sandy / Desert
Tropical / Exotic-Life / Swampy / Jungle
Rocky / Lava / Volcano / Hell
Snow / Frozen / Tundra / Frozen Woodland / Boreal Forest
Coastal / Island / Beaches / Lagoons and Tide-pools
(Make sure there are ponds, streams, rivers, waterfalls and all relate water-esque infrastructure and buildings, bridges, waterwheels, dams, docks, boats, reed objects etc.)
Then throw in tents, cabins, villages, towns, cities and metropolises in each flavour of biome related cultures / building materials.
Then add in extraordinary natural wonders / mysterious ruins and 'sites of mystery / intrigue' of all different cultures and ages and building materials and building types. Destroyed versions of all building types as well.

Interiors: (possibly more)
Then have the interiors for each type of building and objects of life style and ornaments for each related culture and biome.
Then you have the 'dungeon' / 'underworld' these like different flavours of caves, underground rivers and lakes, different colours of tombs and crypts with different styles of cultures and building materials and quality / levels of finish and art / wall ornaments / wealth and prestige and cultural sensibilities. Diablo I is just one big dungeon from 4 levels of each tileset of Cathedral, Catacombs, Caves then Hell + Crypt and Bug Caves in the Hellfire expansion (nobody really likes the bug cave, same in WoW).

In general if you could develop high quality tilesets / world building assets on par with these big budget isometric games, yet open for the public to use / purchase / support that would be great. For it is the same area types over and over across all the RPGs in general. So in a sense every RPG uses the same biome tileset inspiration; Earth. So if you can make high quality yet convenient assets of all of the typical / ~expected biomes / tileset of medieval fantasy / mythological earth; every isometric medieval fantasy RPG would be in demand for your products.

Do you supply Blender
Friday, November 5, 2021 - 21:22

Do you supply Blender compatible files (.blend / .dae) for the avatar related assets such as weapons and armour?

If this is the case such an asset could become compatible with Flare weapon and armour animation creation process where a blender model is rendered via the help of a script into an image set and montaged together via ImageMagic into a single image / animation tileset.

If there is a weapon / armour treasure sprite for a tileset it might be inconsistent to not have a version of that same object converted / rendered onto a character avatar. You mention having the benefit of having one artist / art style. Yet this phenomenon miss-match of character sprite art verses the game world tileset / asset library is a common outcome of a miss-matched art direction / management. Such an art miss-match can lead to disconnect from the player's immersion / progression and the production of game content via the developers.

What creative commons
Friday, November 5, 2021 - 15:16

What creative commons licenses are your paid and free assets and are the free assets compatible to be on your user profile on Opengameart ~free like all of the other assets on here?

Do you take suggestions for new assets? Also do you take commissions for tilesets / art assets? Are your assets compatible with Tiled.exe / Flare without too much extra work?

What do you want to do with your time making assets and do you have any goals / projects of your own? How did you start doing this and what do you enjoy about making assets / things rpg related?

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