Well, the character is a deranged psuedo Victorian style playwright who ascends to godhood, so gloves work well. The feeling I'm trying to evoke is one of a "showman".
Though really, anything will work as long as it isn't excessively realistic and is generic enough to be used by other, similar bosses.
I've been steadily updating BoundWorlds with new features. Wind physics and the possibility of a party system are the latest additions. I'm building a world with an extensive plotline, and adding new features as the need arises. In the meantime, feel free to add your own creations to the multiverse!
In addition, we now have a Discord server for discussion, bug reports, and showing off your worlds! Check the main post for the link!
I think this is the first proper sprite of the character... I know this because I was literally looking for one two days ago. Here's to bringing the Shifter to new worlds of gaming!
In 2d games, the best philosophy for graphics is "gameplay first, logic second". First ask yourself what information the player needs in order to play the game (first and foremost, position and hitboxes) and make the art reflect that.
Nobody will care or even notice if the perspective makes no sense as long as they can play effectively, but if the hitboxes are hard to judge people will notice even if the game looks great. Since the height of the ball probably isn't as important as the x/y position, focus should be placed on making sure the player can easily judge the position of the ball and the goal hitboxes.
Make sure the shadow is directly below the ball, and the goal area is clearly marked with visible lines on the ground. The graphics should then be built around that.
Would love to see it! BW is mainly designed for making "short story" games, or multiple short stories that are linked together, so it's ideal if that's your goal.
Awesome work as usual, Cethiel.
I recently added a package to BoundWorlds that will make creating dungeon-type areas a lot easier. It's called Legendary Dungeons.
Here's a preview:
https://www.youtube.com/watch?v=QgDR3azAPW0
Also, a lot of other improvements and updates have been made.
Haven't posted here in a while, but BoundWorlds is still growing, and lots of assets come from OGA.
I've made some new videos, check them out!
Well, the character is a deranged psuedo Victorian style playwright who ascends to godhood, so gloves work well. The feeling I'm trying to evoke is one of a "showman".
Though really, anything will work as long as it isn't excessively realistic and is generic enough to be used by other, similar bosses.
I've been steadily updating BoundWorlds with new features. Wind physics and the possibility of a party system are the latest additions. I'm building a world with an extensive plotline, and adding new features as the need arises. In the meantime, feel free to add your own creations to the multiverse!
In addition, we now have a Discord server for discussion, bug reports, and showing off your worlds! Check the main post for the link!
Love these effects! Will definitely be using these.
I think this is the first proper sprite of the character... I know this because I was literally looking for one two days ago. Here's to bringing the Shifter to new worlds of gaming!
In 2d games, the best philosophy for graphics is "gameplay first, logic second". First ask yourself what information the player needs in order to play the game (first and foremost, position and hitboxes) and make the art reflect that.
Nobody will care or even notice if the perspective makes no sense as long as they can play effectively, but if the hitboxes are hard to judge people will notice even if the game looks great. Since the height of the ball probably isn't as important as the x/y position, focus should be placed on making sure the player can easily judge the position of the ball and the goal hitboxes.
Make sure the shadow is directly below the ball, and the goal area is clearly marked with visible lines on the ground. The graphics should then be built around that.
It's probably best to start with this. I did upload a "naked base" but it's pretty bad. I'll fix it up one of these days.
Would love to see it! BW is mainly designed for making "short story" games, or multiple short stories that are linked together, so it's ideal if that's your goal.
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