While possible, it would not be legible. I recommend using a different, larger font for Traditional Chinese, and probably also even for Simplified Chinese.
In fact, I am considering removing many of the visually complex CJK glyphs from the font, to avoid giving users a false sense of the font working when really it's just an illegible mess in some cases xP 9x9 pixels is not an adequate size for most hanzi.
Yes, many of the CJK glyphs not easily readable, and in the readme file, I mentioned this. There's only so much I can do within the available space. For Japanese, it's possible to avoid the visually complex glyphs by using kana, but in Chinese, one would have to use circumlocutions or a larger font size. For context, many retro games in Chinese used glyphs that were roughly 15x15 in a 16x16 space, not 9x9 in a 10x10 space like this font does, and even then still had to keep the glyphs visually simple.
Though I've added many CJK glyphs, I am considering removing the more complex ones (including perhaps the entirety of Hangul), because I'm worried that people are using this font as a fire-and-forget solution, without considering that it's not actually effective in all scenarios. If those glyphs are outright missing, then devs will have little choice but to consider paraphrasing or using a larger font.
I've added ɒ ə ʊ as you asked, and also ʔ ɑ. They're not kerned, though IME most game engines ignore the kerning anyway.
In case you want to edit the font yourself to add more glyphs or to kern these, any full-featured font editor will do. These are TTF files, not work files specific to any program, so anything that can open them for editing will do. FontForge is free and can do it.
I considered CC0, since I also prefer not to worry about licenses, both as a creator and a user. For now, I'm not comfortable with that for various (probably silly) reasons. You can sell any game that uses or includes an OFL font, but you can't resell the font on its own, and that matches well with my goals.
I might eventually replace the CC-BY and OFL options with CC0 when I have more assets out there in the world, but I am not yet ready to do that.
Thanks for the detailed explanation and for being so vigilant about this stuff!
Since the ZIP contains additional informational files and isn't meant to be dropped in wholesale, I think including two licences in the one ZIP would be more convenient. I've updated the ZIP file to include both license files and updated the readme to reflect those files. Hopefully that'll be less confusing :D
The OFL forbids resale of the font *on its own* (section 1), but it explicitly allows the resale of the font bundled with software (section 2), even if that software is minimal. Any game using an OFL-licensed font is perfectly in the clear.
Licensing is such a PITA =_= I wish OGA offered an OFL option.
I interpreted section 5 as applying to the licensor, i.e. if you license it under OFL, you must only distribute it under OFL, and if you license it under CC-BY, the OFL doesn't apply.
FWIW though, all I want is for people to not sell the font itself, not claim it as their own work, and to hopefully make it possible for their players to find this page if they're so inclined. If someone goes against the text of either license but maintains the spirit of what I want out of these licences, I won't hassle them.
I left the CC-BY license out of the file because I wanted it to be a file the user can just drop in their project and not worry about it. I should add a separate file for CC-BY though, so people can include either one easily.
While possible, it would not be legible. I recommend using a different, larger font for Traditional Chinese, and probably also even for Simplified Chinese.
In fact, I am considering removing many of the visually complex CJK glyphs from the font, to avoid giving users a false sense of the font working when really it's just an illegible mess in some cases xP 9x9 pixels is not an adequate size for most hanzi.
Yes, many of the CJK glyphs not easily readable, and in the readme file, I mentioned this. There's only so much I can do within the available space. For Japanese, it's possible to avoid the visually complex glyphs by using kana, but in Chinese, one would have to use circumlocutions or a larger font size. For context, many retro games in Chinese used glyphs that were roughly 15x15 in a 16x16 space, not 9x9 in a 10x10 space like this font does, and even then still had to keep the glyphs visually simple.
Though I've added many CJK glyphs, I am considering removing the more complex ones (including perhaps the entirety of Hangul), because I'm worried that people are using this font as a fire-and-forget solution, without considering that it's not actually effective in all scenarios. If those glyphs are outright missing, then devs will have little choice but to consider paraphrasing or using a larger font.
Bah, I guess that explains why there were only 19 characters listed when earlier you'd mentioned 20 xP
I've added 儅; it was a copypasta job, so it took longer to export the fonts and upload them than it did to add it.
How the heck did I miss 々?! While adding that, I also noticed ヶ's horizontal stroke was too short, fixed that.
Added requested glyphs:
々, 瞑, 噗, 噜, 嚕, 墻, 帧, 幀, 桿. 疡. 緝, 縂, 蝠, 螃. 铠, 锯, 饋, 鹚 (this last one is awful, wouldn't recommend using it)
鈕 was already in the font.
Through the magic of copypasta I also added:
稈, 焊. 皔, 楫, 湒, 諿, 恖, 搃, 輻, 褔, 偪, 楅, 堛, 愊, 揊, 稫, 搒. 滂, 牓, 謗, 恺, 垲, 皑, 硙
I've added ɒ ə ʊ as you asked, and also ʔ ɑ. They're not kerned, though IME most game engines ignore the kerning anyway.
In case you want to edit the font yourself to add more glyphs or to kern these, any full-featured font editor will do. These are TTF files, not work files specific to any program, so anything that can open them for editing will do. FontForge is free and can do it.
Huh, well-spotted! I've fixed it and updated all the versions (that's the time-consuming part ._.) Thank you!
I considered CC0, since I also prefer not to worry about licenses, both as a creator and a user. For now, I'm not comfortable with that for various (probably silly) reasons. You can sell any game that uses or includes an OFL font, but you can't resell the font on its own, and that matches well with my goals.
I might eventually replace the CC-BY and OFL options with CC0 when I have more assets out there in the world, but I am not yet ready to do that.
Thanks for the detailed explanation and for being so vigilant about this stuff!
Since the ZIP contains additional informational files and isn't meant to be dropped in wholesale, I think including two licences in the one ZIP would be more convenient. I've updated the ZIP file to include both license files and updated the readme to reflect those files. Hopefully that'll be less confusing :D
The OFL forbids resale of the font *on its own* (section 1), but it explicitly allows the resale of the font bundled with software (section 2), even if that software is minimal. Any game using an OFL-licensed font is perfectly in the clear.
Licensing is such a PITA =_= I wish OGA offered an OFL option.
I interpreted section 5 as applying to the licensor, i.e. if you license it under OFL, you must only distribute it under OFL, and if you license it under CC-BY, the OFL doesn't apply.
FWIW though, all I want is for people to not sell the font itself, not claim it as their own work, and to hopefully make it possible for their players to find this page if they're so inclined. If someone goes against the text of either license but maintains the spirit of what I want out of these licences, I won't hassle them.
I left the CC-BY license out of the file because I wanted it to be a file the user can just drop in their project and not worry about it. I should add a separate file for CC-BY though, so people can include either one easily.