I downloaded the latest engine, compiled it as I did for the previous version of the engine, and ran into the same problem. Not entirely sure what is happening there, but I'm sure I've just done something silly. However, I was able to compile and run the contents of the Flare source zipball with no problems at all! I think I'll pick up the engine at a later date, and focus on learning and modifying the Flare source. Thank you guys so much for your help!
The stderr feature is a great idea. It will be very helpful to see, in the program's own user-friendly terms, exactly what is happening when Flare is loaded.
The engine is actually crashing. Windows brings up standard "This program has stopped working" dialog almost instantaneously. I am playing with 0.17.1, and using 0.16-1212 for the engine, which I believe is also the newest release.
I only had default in my mods folder, so I've copied fantasycore and alpha_demo over as well. I also made sure that flare.exe and the mods folder are in the same parent folder.
Flare.exe is generating stderr and sddout, and stderr said it was unable to find classes.txt in /engine. I wasn't positive which /engine it meant, so I added a blank classes.txt file in the engine folder of both fantasycore and default. Same thing as before happened when I tried to run the application, except now stderr is empty.
Sounds like modding is pretty straight-forward, and I definitely want to try editing the data files as well as taking a stab at the actual code. Flare is the largest C++ program I have worked with as of now, so I'm looking forward to what it can teach me. I just have to get the Engine working first.
I downloaded the latest engine, compiled it as I did for the previous version of the engine, and ran into the same problem. Not entirely sure what is happening there, but I'm sure I've just done something silly. However, I was able to compile and run the contents of the Flare source zipball with no problems at all! I think I'll pick up the engine at a later date, and focus on learning and modifying the Flare source. Thank you guys so much for your help!
The stderr feature is a great idea. It will be very helpful to see, in the program's own user-friendly terms, exactly what is happening when Flare is loaded.
The engine is actually crashing. Windows brings up standard "This program has stopped working" dialog almost instantaneously. I am playing with 0.17.1, and using 0.16-1212 for the engine, which I believe is also the newest release.
Thanks for the informative responses!
I only had default in my mods folder, so I've copied fantasycore and alpha_demo over as well. I also made sure that flare.exe and the mods folder are in the same parent folder.
Flare.exe is generating stderr and sddout, and stderr said it was unable to find classes.txt in /engine. I wasn't positive which /engine it meant, so I added a blank classes.txt file in the engine folder of both fantasycore and default. Same thing as before happened when I tried to run the application, except now stderr is empty.
Sounds like modding is pretty straight-forward, and I definitely want to try editing the data files as well as taking a stab at the actual code. Flare is the largest C++ program I have worked with as of now, so I'm looking forward to what it can teach me. I just have to get the Engine working first.